Gaming
LIMBO gets a Port for the Commodore 64
Let’s talk about the dark platformer that has taken the world by storm in 2010. LIMBO was a very interesting platformer that soon became one of the most acclaimed indie games in history. It soon became available on multiple platforms like PC, Xbox and PlayStation.
Now, a programmer by the name of Søren Trautner Madsen wants to take the LIMBO experience a bit further. By offering a demake of the Playdead title available for one of the iconic consoles of the early years of gaming, the Commodore 64.
That’s right, we’ll be getting a Commodore version of LIMBO named LIMBO 64. The Playdead programmer has mentioned that he’ll be doing this project by himself on his spare time.
Sadly, even though this project is even acknowledged by the people at Playdead. This game isn’t scheduled for release any time soon. “Even though I have the blessing of Playdead for doing this, I am working full time on Playdead’s next project, so I only have my precious spare time to use.”
However, it’s expected that the game will be release somewhere around 2024. Although that feels more like a joke made by the programmer rather than an estimate date of release.
The programmer soon talked about the tools he’s going to use in the development of the game. CBM Prg Studio and GoatTracker are the main programs Mr. Madsen is using to develop this port of LIMBO.
It seems like the Commodore 64 has been picking ground as a retro item these days. Not just because of LIMBO 64 but also for the fact that there even is a VR Headset for it. There has also been news about a Commodore 64 Mini coming in the future as well.
If you are interested in seeing the port in action. Take a look at this trailer that showcases the game announcement. Of course, we will wish Mr. Madsen the best of luck into porting this indie game.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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