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The Witcher 3’s New PS4 Pro HDR Update Is Causing Some Pretty Bad Graphical Issues

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Witcher 3 PS4 Pro HDR issues

CD Projekt RED has been promising a PS4 Pro HDR patch for The Witcher 3: Wild Hunt for months, and the patch finally released this week. While fans were thrilled to finally get this patch downloaded, many are reporting that it’s actually doing more harm than good at this point in time.

The 1.61 update has been downloaded by many fans, and users on the official CD Projekt RED forums are reporting some horrendous pop-up and draw distance issues. This is conveyed well in a video uploaded by YouTuber Qbon83, which you can watch below.

As you can see, this definitely is distracting no matter how picky you are with your graphics. This certainly isn’t what fans were expecting from a patch that they’ve been waiting months for, but thankfully the developer is aware of the issue and is looking into addressing it. Users are currently getting this response from the developer regarding the issue:

“Hello,

I’m sorry for any inconvenience caused by this situation. We are aware of this issue and our development team is investigating how to address it.

For now, only changing the 4k resolution to something less can help. If you need any further assistance, please don’t hesitate and contact us by simply responding to this e-mail.”

It remains to be seen how long it will take for the developer to roll out a fix for this issue, but considering how long it took for the actual update to arrive… don’t hold your breath. We’ll keep you updated as more information becomes available.

The Witcher 3: Wild Hunt is available on PC, PlayStation 4 and Xbox One. It originally released in 2015, receiving critical acclaim across all supported platforms. It serves as the conclusion to protagonist Geralt’s story, with the developer moving away from the series for the time being and focusing on the upcoming sci-fi RPG called Cyberpunk 2077.

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Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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