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The Witcher 3’s New PS4 Pro HDR Update Is Causing Some Pretty Bad Graphical Issues

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Witcher 3 PS4 Pro HDR issues

CD Projekt RED has been promising a PS4 Pro HDR patch for The Witcher 3: Wild Hunt for months, and the patch finally released this week. While fans were thrilled to finally get this patch downloaded, many are reporting that it’s actually doing more harm than good at this point in time.

The 1.61 update has been downloaded by many fans, and users on the official CD Projekt RED forums are reporting some horrendous pop-up and draw distance issues. This is conveyed well in a video uploaded by YouTuber Qbon83, which you can watch below.

As you can see, this definitely is distracting no matter how picky you are with your graphics. This certainly isn’t what fans were expecting from a patch that they’ve been waiting months for, but thankfully the developer is aware of the issue and is looking into addressing it. Users are currently getting this response from the developer regarding the issue:

“Hello,

I’m sorry for any inconvenience caused by this situation. We are aware of this issue and our development team is investigating how to address it.

For now, only changing the 4k resolution to something less can help. If you need any further assistance, please don’t hesitate and contact us by simply responding to this e-mail.”

It remains to be seen how long it will take for the developer to roll out a fix for this issue, but considering how long it took for the actual update to arrive… don’t hold your breath. We’ll keep you updated as more information becomes available.

The Witcher 3: Wild Hunt is available on PC, PlayStation 4 and Xbox One. It originally released in 2015, receiving critical acclaim across all supported platforms. It serves as the conclusion to protagonist Geralt’s story, with the developer moving away from the series for the time being and focusing on the upcoming sci-fi RPG called Cyberpunk 2077.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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