Gaming
Far Cry 5 Patch 1.11 Include HD Texture Pack Support – Read The Patch Notes
Ubisoft has released a brand new patch for Far Cry 5, which brings this year’s action-adventure game up to version 1.11. The patch adds some new features to the game, as well as packing the expected bug fixes and gameplay improvements. One new feature is HD Texture pack support, which allows users to improve the game’s already solid visuals.
The following are the complete 1.11 patch notes via Ubisoft:
New Additions
Added New Masks:
For Honor: Kensei
Ghost Recon: Day of the Skull
Ghost Recon: El Tio
Watch_Dogs: Wrench
Rabbids: Robber
Rabbids: Biker
Added New Weapons (also available in Far Cry Arcade):
P08-L
Flamethrower “Neon Sparkle”
MBP .50 “Blood & Dragon”
Added New Vehicles (also available in Far Cry Arcade):
1970 Zugspitz XS-2 “Cyber Edition”
2014 Adjudicor Mastadon XZT “Surface to Surface”
2012 Kimberlite TCZ “Hot Rockets”
Stability & Performance
Bug fix for a freeze related to Outpost Master
Bug fixes for general Lobby Stability when jumping between the various game modes
Audio
Bug fix for Voice Chat losing functionality when switching game modes
Gameplay & UI
Bug fix regarding a trophy unlock issue for “Hope County Master Angler” in NG+. Now, if requirements are completed, it will trigger the trophy.
PC Specific
New Addition: HD Textures Pack
Far Cry Arcade
Bug fix that would reset Arcade progress when starting NG+. Players who have previously lost their Arcade level due to this reset will get it back with an additional 20% XP.
Bug fix that allowed NPCs to be spawned in PvP maps
Modification to Blood Dragon health for better balancing
Map Editor
Adjustment of IGE Assets Costs – please check here[http//%26quot%3Bhttps] for more details
Bug fix for the Editor settings resetting
Bug fixes for NPCs spawned with Scripts in IGE
Bug fix for Camera Controls in IGE
Bug fixes for IGE Scripting Tools
Minor bug fixes on IGE assets
Minor bug fixes for the Icons while in IGE
Far Cry 5 is available now on PlayStation 4, Xbox One and PC.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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