Gaming
World Of Warcraft: Battle For Azeroth Patch 8.1 Changes Explained By Blizzard

World of Warcraft recently received a new update on the Public Test Realm, which brought the game up to version 8.1 and included some changes to the MM Hunters. Now developer Blizzard has taken to the official World of Warcraft forums to elaborate on these changes, breaking things down by shot types.
The following is a snippet of what Blizzard posted from the World of Warcraft forums:
“One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we’re emphasizing some of the tools that help you either move a target away from you, or keep your distance.
Bursting Shot has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.
Steady Shot will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot from any friendly Hunter, not just your own Concussive Shot.
Rapid Fire has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire requires constant line of sight. We’re changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it’s cool to be able to use Disengage while channeling Rapid Fire, so now you can.
Aimed Shot is a driving force behind a significant amount of the damage a Marksmanship Hunter deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
Careful Aim is now a guaranteed bonus to Aimed Shot damage against targets above 80% health or below 20% health.
Trueshot has changed a lot over the years, but it’s currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot cast time reduced, so we’re keeping that, and it now additionally causes your Rapid Fire and Aimed Shotabilities to recharge significantly faster while Trueshot is active. The new version of Trueshot is a significant pacing change for its duration, allowing you to cast multiple Aimed Shots and Rapid Fires during its duration. We’re also lowering its cooldown from 3 minutes to 2 minutes.”
The World of Warcraft 8.1 update is available now on the PTR, though Blizzard has yet to reveal when this update will be released on the live servers.
Gaming
GTA 6’s Record-Breaking Trailer Changes Tom Petty Streams

Love Is a Long Road, the Tom Petty song in the GTA 6 trailer, saw a 36,979% stream increase after Rockstar’s reveal this week. Week-on-week Spotify data suggests that, but we’re sure it’s trending similarly on Apple Music and others.
Rockstar and the streaming service released an official Grand Theft Auto Radio playlist with six hours of hits from ZZ Top, Dr. Dre, Megadeth, and others. You can hear it here. Ever wanted to listen to Tom Petty this week?
Gaming
Atlus Fans Should Watch The Game Awards for PS5, PS4 Metaphor Update: ReFantazio

This week’s Game Awards—what to expect? Geoff Keighley is keeping most announcements under wraps, but he has teased an update on Atlus’ long-awaited Metaphor: ReFantazio. The Persona team’s latest project may be released in 2024, according to rumors.
The title returned this summer after being revealed eons ago, but details are scarce. A new trailer should show more story, gameplay, and systems, as well as a possible launch date. Want to see more of this? The link will tell you when the Game Awards are.
Gaming
Skyrim Paid Mods Take Another Hit from Bethesda

If you play video games, you’ve probably played Skyrim, Bethesda’s decade-old open-world RPG. It’s become a meme after endless rereleases. The company wants to sell paid, player-created mods again after not getting the message from players.
Bethesda tested selling Skyrim mods on Steam in 2015, generously giving modders 25% of the proceeds. After Steam’s 30% platform fee, Bethesda would receive 45%, the “current industry standard.”. After fan backlash, Bethesda removed paid mods, and Steam refunded all purchases.
In subsequent years, Bethesda’s Creation Club added user-created content to Fallout 4 and Skyrim Special Edition, requiring that it not violate lore. Bethesda could also release official Creation Club content on PlayStation.
The developer revealed Bethesda Game Studios Creations and a major update for the oldest RPG today. Players can still upload free mods, but creators can now apply for the Verified Creator Program. Certified modders can charge for their work. Since paid moderators no longer have lore-friendly restrictions, expect chaos.
This is already upsetting the community, and the line between official Creation Club content and moderators is blurring. The fact that paid mods disable PlayStation Trophies but not free Creation content is a disaster.
What do you think of Skyrim’s sorry state? Still playing? How’s the PlayStation Creation Club content?
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