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New Details On RAGE 2 Revealed; Gravity Guns, Snipped Multiplayer, More

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Since E3 2018, publisher Bethesda has been teasing fans with chaotic game trailers, screenshots and lively details on their upcoming sequel, RAGE 2. However, Avalanche Studios and id Software have still been able to keep much of the game under wraps. That is, until now.

In an extensive round-up from Game Informer, RAGE 2 has let loose many details on the follow-up to 2010’s post-apocalyptic FPS title. While The Game Awards earlier this week provided a deeper look at the game – as well as a set release date – with a brand-new open-world trailer, there’s still loads of information about the upcoming carnage inducing shooter we’re still uncovering.

Earlier this year, Bethesda shared with fans that the game was being co-developed by the developers of the original RAGE, id Software, and the Just Cause/Mad Max dev team, Avalanche Studios. The game follows along the same path of mayhem set forth in the debut title, with returning weapons like the bloody dangerous wingstick.

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However, there is a brand-new firearm that will be making its debut in RAGE 2, and that’s the coveted gravity gun. Traditionally used in the iconic shooter, Half-Life 2, RAGE 2 will have its own twist on the uniquely devastating weapon. Tagged enemies are catapulted into whatever objects the player is aiming at when firing off the secondary trigger, resulting in some pretty gory kills.

The inclusion of the brutal gravity gun is a nice bonus bit of info to keep us eagerly awaiting the 2019 release date, but there is some rather unfortunate news, as well. Regarding the game’s multiplayer mode: well, there isn’t any.

Long-time RAGE fans will remember the various online modes found in the first title, however, the development teams behind the sequel currently have no intention of taking the sequel outside of the single player campaign. For anyone looking to scratch that co-op post-apocalyptic itch while waiting for Borderlands 3, you won’t find it in RAGE 2.

Also, the story in RAGE 2 stands alone as a completely solitary experience inviting newcomers to join in on what the second installment in the series has to offer. References to the first game will be made, sure, but players won’t miss anything important in the story if they missed the series the first time around.

But for those who have indulged themselves in the debut release in the series, the sequel looks to correct the mistakes that held the game back in 2010. The vast open world will now be free to explore after the credits roll, an applauded decision in relation to the first game’s awkward closure and the crooked ruling of eliminating players from exploring the world post-game.

RAGE 2 is slated for release on May 14th, 2019 for the PS4, Xbox One and PC. Until then, check back for more details on the upcoming apocalyptic shooter.

Source: Game Informer

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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