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How To Download Jump Force PS4 Beta

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Jump Force beta

The beta for Jump Force has just been released on PS4, with Bandai Namco letting players get a taste of the action before it officially launches later this year. It definitely isn’t complicated regarding how to download the beta, but if you’re new to the console (or downloading betas in general) then this guide is for you.

First of all, you’re going to want to head over to the PlayStation Store. Once you have that open, you’ll want to go to the search bar and enter in Jump Force. That’s all you’ll need to enter in, as doing so will bring up an option for the open beta. Select that option and then select ‘download’ and your beta download will be underway. You won’t need to worry about clearing out too much space to get this thing going, as it only takes up about 7.15 GB of space.

There is one major caveat to take note of when it comes to taking part in this beta, as it is not a case of it simply being accessible at all times. Instead, Bandai Namco has elected to run the beta at specific times over the next several days. The following breaks down the times for each day:

January 18th

North America: 4am PST / 5am MST / 6am CST / 7am EST
UK/Ireland: 12pm GMT
Europe: 1pm CET / 2pm EET
Asia/Oceania: 9pm JST / 8pm AWST / 11pm AEDT

January 19th

North America: 9pm PST / 10pm MST / 11pm CST / 12am EST
UK/Ireland: 5am GMT
Europe: 6am CET / 7am EET
Asia/Oceania: 2pm JST / 1pm AWST / 4pm AEDT

January 19th

North America: 8am PST / 9am MST / 10am CST / 11am EST
UK/Ireland: 4pm GMT
Europe: 5pm CET / 6pm EET
Asia/Oceania: 1am JST / 12am AWST / 3am AEDT

Jan. 21st

North America: 12pm PST / 1pm MST / 2pm CST / 3pm EST
UK/Ireland: 8pm GMT
Europe: 9pm CET / 10pm EET
Asia/Oceania: 5am JST / 4am AWST / 7am AEDT

It won’t be much longer until fans will be able to try out the full experience, as Jump Force will release on PlayStation 4, Xbox One and PC on February 14th.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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