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How To Download Jump Force PS4 Beta

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Jump Force beta

The beta for Jump Force has just been released on PS4, with Bandai Namco letting players get a taste of the action before it officially launches later this year. It definitely isn’t complicated regarding how to download the beta, but if you’re new to the console (or downloading betas in general) then this guide is for you.

First of all, you’re going to want to head over to the PlayStation Store. Once you have that open, you’ll want to go to the search bar and enter in Jump Force. That’s all you’ll need to enter in, as doing so will bring up an option for the open beta. Select that option and then select ‘download’ and your beta download will be underway. You won’t need to worry about clearing out too much space to get this thing going, as it only takes up about 7.15 GB of space.

There is one major caveat to take note of when it comes to taking part in this beta, as it is not a case of it simply being accessible at all times. Instead, Bandai Namco has elected to run the beta at specific times over the next several days. The following breaks down the times for each day:

January 18th

North America: 4am PST / 5am MST / 6am CST / 7am EST
UK/Ireland: 12pm GMT
Europe: 1pm CET / 2pm EET
Asia/Oceania: 9pm JST / 8pm AWST / 11pm AEDT

January 19th

North America: 9pm PST / 10pm MST / 11pm CST / 12am EST
UK/Ireland: 5am GMT
Europe: 6am CET / 7am EET
Asia/Oceania: 2pm JST / 1pm AWST / 4pm AEDT

January 19th

North America: 8am PST / 9am MST / 10am CST / 11am EST
UK/Ireland: 4pm GMT
Europe: 5pm CET / 6pm EET
Asia/Oceania: 1am JST / 12am AWST / 3am AEDT

Jan. 21st

North America: 12pm PST / 1pm MST / 2pm CST / 3pm EST
UK/Ireland: 8pm GMT
Europe: 9pm CET / 10pm EET
Asia/Oceania: 5am JST / 4am AWST / 7am AEDT

It won’t be much longer until fans will be able to try out the full experience, as Jump Force will release on PlayStation 4, Xbox One and PC on February 14th.

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The release of Atlas Fallen was delayed until August in order to provide the “best possible version”

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Atlas Fallen, an upcoming action role-playing game, has been delayed, according to publisher Focus Entertainment and developer Deck 13. This occurs shortly after a well-received public demonstration, during which new pictures and previews as well as the first gameplay were revealed. The team wants to give the game a bit more time in the oven, even though it appears to be quite promising. The game, originally scheduled to debut on May 16th, will instead do so on August 10th. Deck 13 announced the delay on social media, saying that it was necessary to “give the game some extra time so that we can provide the finest version of Atlas Fallen.”

The company said that it will reveal additional information about the game in the “early summer,” along with “new gameplay videos and your first look at drop-in co-op gameplay.” Atlas Fallen will also be released with a German audio option in addition to the English one. We have high hopes for this because delays are generally seen as positive things these days, and the game already looks great. Are you anticipating this one?

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Game on! During just two days, Resident Evil 4 sales reached 3 million

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Resident Evil 4 is performing quite well for itself, which shouldn’t come as much of a surprise. Everyone agrees that the remake is a great version of a classic, and it has been a critical and financial success from the start. The game’s publisher, Capcom, announced in a brief statement that it had sold more than 3 million copies in its first two days on the international market. So, to compare, Resident Evil Village reached the same milestone in just four days, whereas Resident Evil 2: Remake sold just as many copies in its first week. In contrast, within five days of its release, Resident Evil 3 sold 2 million copies. Hence, the most recent entry is trending somewhat earlier than the others. Capcom also released an update on the total number of units shipped over the whole series, which presently stands at 135 million units and is accurate until December 31, 2022. It’s difficult to disagree with the publisher when it refers to Resident Evil as its “flagship game series” at this point.

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The Last of Us PC Version’s Joke: Joel’s Screwed Up Face

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We are not exactly certain how Naughty Dog intended The Last of Us: Part I’s PC release to turn out. It’s having to put out fire after fire from people on social media instead of happy tweets and lovely Picture Mode dumps. Technically speaking, the PC options are allegedly a disaster, as seen by the more than 4,000 “mainly unfavorable” user evaluations that have been consistently posted on Steam. Yet, for the coder, this trending tweet feels like the undesired icing on top. Anyone may use it as a punchline to illustrate how broken the PC version is. As freelance writer Kyle Campbell has illustrated here, Joel has undoubtedly experienced better times on Steam.

It’s not exactly the viewpoint Joel will want for future selfies, although we don’t know if the character model appears this way for the entire game. The end of the world has affected him more than usual, as evidenced by his facial hair, which appears to last for days. A truly sad sight. Let’s hope that he has some better days ahead of him. Of course, if you’re playing the game on a powerful computer, Joel doesn’t look like this. Nonetheless, you’d want to assume the port would look at least a little bit better than this because The Last of Us: Part I was even touted with the Steam Deck in a promotional advertisement. Naughty Dog has asked PC customers to submit support queries on its website via Twitter in order to collect comments and identify the problems with this specific version. The developer will want to address these issues right away because they ran flawlessly on the PS5. Many complaints lament frequent crashes, shader problems, and generally subpar performance. Instead of just being a straightforward version that runs on the personal computer, the studio even went so far as to refer to this transfer as being “for PC.” As a result, anticipate thick, quick flows of patches.

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