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EA cancels Project CARS

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According to GamesIndustry.biz, EA is discontinuing Project CARS.

Since the introduction of the Slightly Mad Studios-created game in 2015, EA has announced their decision to “cease further development and investment” in the property.

The announcement was made internally, and it is yet unknown how much workers may be impacted. EA stated that workers on Project CARS will be placed “anywhere [they] can” in “appropriate” jobs.

150 people were employed by Slightly Mad Studios as of 2019, the year Codemasters purchased it.

GamesIndustry.biz is aware of After assessing the situation with Project CARS following its acquisition of Codemasters, Electronic Arts came to the conclusion that it was unlikely to become a popular game or fit in with the rest of the publisher’s racing portfolio.

An EA representative revealed the following in a statement to GamesIndustry.biz: “Today we made an internal announcement about a change to our racing portfolio. We have decided to halt future development and investment for the franchise after assessing the upcoming Project CARS game and its potential for longer-term growth.

“These are extremely difficult choices, but they enable us to prioritize our attention in the areas where we think we have the best chance of producing fan-favorite experiences. As we extend our franchises to be more socially-led with long-term live services that will engage diverse communities, we will be concentrating on our strengths in our racing portfolio, particularly licensed IP and open-world experiences. Sports and racing entertainment revolve around games, and as fan expectations have changed, we have realized the need to extend our games beyond simple play and offer fans opportunities to watch, create, and interact with one another.

“We are working with everyone who is impacted by this choice to find them suitable positions wherever we can across the EA Sports and racing portfolio. Now, our first objective is giving our people the most assistance we can during this transition.”

Due to lapsed car and track licenses, Slightly Mad Studios earlier this year revealed that Project CARS and Project CARS 2 would shortly be delisted.

A follow-up to the original Project CARS game was released in 2017. 2020 saw the release of Project CARS 3, although unlike its predecessors, it got negative reviews. Before Codemasters was acquired by EA, Bandai Namco published all three of the games.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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