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New Game Console Announced By Project Cars Developer

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For years the gaming industry has focused largely around three dominant household console names: Microsoft Xbox, Sony PlayStation and Nintendo ‘whatever they decide to call it’. However, the tides seems to be shifting a bit as Slightly Mad Studios — the team that has brought us the Project Cars series — is entering the gaming console ring; and with it comes a flurry of seemingly too good to be true specs.

After a surprise tweet from the CEO of Slightly Mad, Ian Bell, it seems that the racing sim developers are indeed looking to blow the entire console market wide open. What primarily seems to be focused on VR, the aptly named Mad Box console will support most VR headsets and, get this, run VR at a whopping 60 FPS (frames per second), “per eye”.

https://twitter.com/bell_sms/status/1080463410171568129

https://twitter.com/bell_sms/status/1080468977019584512

For those lacking in the math department, that’s a 120 FPS VR home console that’s capable of utilizing almost all major VR peripheral headsets, both currently available as well as future hardware. Explained in a response to his initial tweet about 60 FPS in VR, he then confirmed with Variety that that number was really 120 FPS in VR due to each eye running at 60 FPS.

While important details such as hardware specs, official price range and an image of the new console still remain under wraps, Bell has stated that The Mad Box will run 4K imaging at a standard 60 FPS (VR is 120). He also expects the console to be “competitive with upcoming console prices.”

“We think competition is healthy and we have the required hardware contacts to be able to bring something epic to fruition based on our designs.” – Ian Bell, CEO Slightly Mad Studios

One interesting bit of information taken from an article from Variety is Bell isn’t keen on keeping certain titles exclusive to the new console. “As of now we have no plans to pay developers ‘incentives’ to exclude other hardware vendors” explains Bell. The Mad Box will also come fully equipped with a free development engine for aspiring gamers and professionals alike to dip into game development with ease.

While everything as of right now seems almost too good to be true, Ian Bell also confirmed multiple investors on board the powerful new console endeavor.

More info is expected to arrive in the coming “four to six weeks” as stated by Bell, but for now we’ll have to go by the pretty shocking details. The Mad Box is expected to release sometime within the three year mark, which should put it in direct competition with the next generation of the Microsoft and Sony console line.

Source: Variety

Writer and avid gamer, Chris will put together an article to keep the reader engaged, informed and moderately happy for a solid 4 minutes. That my friend, is no easy feat.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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