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A significant update kicks off MultiVersus Season 2 today





Later on today, MultiVersus Season 2 and a new Battle Pass launch.

The new Battle Pass will not have any tiers without rewards, according to the game’s official patch notes.

The amount of points needed to accomplish each tier was also adjusted, according to the notes, to make the Battle Pass feel gratifying and intriguing.

With Season 2, the game will also get an in-game store that will make it simpler for users to view and buy characters and cosmetics in one spot.
A new Big Head option has been introduced to the game’s recently added Silly Queue, which gives the game unusual modifications to make it more interesting. In this mode, characters have big heads and have shorter cooldown times.

Four unlockable skins are included in the Battle Pass; one is available for free upon reaching Tier 50 (Baker Street Tom & Jerry), while the other three need the purchase of the Premium Battle Pass (Astronaut Velma at Tier 1, Tea Time Reindog at Tier 42 and Maestro Bugs Bunny at Tier 50).

There will also be a number of commercial skins added, including the Samurai Batman skin from the game’s closed alpha.

The following are the complete patch notes:


Season 2 starts with a new Battle Pass packed with content. We heard your feedback and made sure that there are no tiers without rewards. We also tuned the number of points required to complete each tier so that the Battle Pass feels both engaging and rewarding.


You can now equip up to 3 badges and show them off to the MultiVerse!


Check out the new MultiVersus in-game store! All cosmetics and characters are all in one place now! Browse away!


We’ve put in place some network traffic optimizations and Multi-Path Traffic Acceleration. This is just the beginning and we’re seeing promising results, but we will continue to improve our online experience for everyone!


Scooby’s Mansion (No Roof)

  • Increased blastbox size by 10%.
  • Ringouts were coming a bit too fast on the map so we increased the size by a bit.

Space Jam Map Updates!

  • We’re now keeping score of baskets made!
  • Scoring a basket now awards points based on the distance thrown. Try for some difficult 3 pointers!
  • Basket scores will now be broadcasted on the BIG screen!
  • Attacking a player holding a basketball item will cause that player to drop the item. Try fighting for control of The Court!
  • The Court’s walls can no longer be attacked and will only break on a player wall bounce.
  • Space Jam is still only available in Custom matches or in the Lab.
  • Any feedback would be appreciated as we continue to hone in a version of the map for queue!


  • Intro tutorial has been simplified, removing a number of steps
  • VO clips have been added to the intro tutorial.
  • Players are now given the option to go into arcade or their first match after finishing the intro tutorial.


  • Jump into Silly Queue to try our BIG new ideas!
  • Our new game type is Big Head Mode! Characters will have large heads, and even larger cooldown reductions! Use your newfound knowledge to take home the win!

New items added to the game:

  • ‘Bounce Pad’: Place a spring pad that will launch anyone that steps on it upward.
  • ‘Proximity Mine’: A placeable mine that will detonate when enemies get close
  • ‘Drumstick’: Cooked chicken leg that will when thrown will turn hit enemies into Chickens for a short time


  • Evil Morty (Unlockable with 1500 Gleamium)
  • Samurai Batman (Unlockable with 2000 Gleamium)
  • Fern (Unlockable with 2000 Gleamium)
  • Uncle Shagworthy (Unlockable with 2000 Gleamium)
  • Baker Street Tom and Jerry (Unlockable on tier 50 of the Free Battle Pass)
  • Astronaut Velma (Unlockable on Tier 1 of the Premium Battle Pass)
  • Tea Time Reindog (Unlockable on Tier 42 of the Premium Battle Pass)
  • Maestro Bugs Bunny (Unlockable on Tier 50 of the Premium Battle Pass)


  • Bug: Fixed an issue that was causing jumps to be rejected by the server when attaching to a wall.
  • School Me Once – Projectile block buff duration reduced to 1 second from 2 seconds
    • Stacked duration reduced to 2 seconds from 4 seconds
    • Block buff is no longer consumed by light projectile attacks
  • Ice To Beat You! – Stacks of Ice are now only applied by Heavy Projectiles



+ Buff
– Nerf
~ Change


  • Signature Perk – Betrayal perk enrages allies/Arya but they will deal 3x weakened on hit down from 5x.
    • We were finding that weakened influenced the gameplay of Arya and their opponents too greatly at higher level play.


  • Glide – Hurtbox z-axis issue was causing attacks to unintendedly miss Batman, while he glided.
  • Grounded Down Attack – Delayed branching into dodge and jump on hit to prevent endless chaining back into itself.
  • Aerial Down Special – Removed the ability for this move to combo back into itself in order to prevent endless chaining.
  • Signature Perk – Bouncerang Weakened stacks applied reduced to 3 from 5.
    • The power level this gave for very little effort made this perk feel unfair to opponents of Batman so we reduced it a little.
  • Aerial Side Attack – Able to cancel into wall slide 5 frames earlier

Black Adam

  • General – Fixed issue where the electric tether hitbox would linger after the visuals faded.
  • Grounded Side Attack – Much smaller hitboxes for all 3 jabs to better match the visuals.
  • Grounded Neutral Attack – Removed hitbox on Black Adam’s arms
  • Grounded/Aerial Up Special – Liftoff triggers 3 frames earlier
  • Grounded/Aerial Side Special – Increased the acceleration and hitstun of the projectile slightly.
  • Grounded Up Attack – Added armor on startup


  • Aerial Neutral Attack – Branches into jump earlier
    • We wanted to reintroduce some combo paths back to Bugs Bunny, while avoiding his infinite loop. We hope this change does that.


  • Weight – Reduced weight from 55 to 49
  • Aerial Neutral Attack – Active hit frames start 2 frames later
  • Armored Buns – Block buff is no longer consumed by light projectile attacks


  • Bug – Fixed a bug that was causing her arm hurtboxes to stay on during attacks when they were not intended to.


  • Grounded Up Attack – Added ammo to popcorn; 3 ammo returns 1 every 10 seconds
    • This was added to prevent a strategy that rewarded very passive gameplay in singles.
  • Grounded/Aerial Neutral Attack – Arrow going through popcorn increased damage from 8 to 10, knockback scaling increased from 12 to 13, base knockback increased from 1250 to 1350.
  • Bug Fix – Fixed issues where the arrow would be destroyed when it shouldn’t be.


  • Weight – Weight increased to 48 from 44
  • Grounded/Aerial Neutral Special – Bat bomb hitbox now better accounts for z-axis and hits more reliably.
  • Grounded Side Attack – Jump and dodge cancel window for jab 1 and jab 2 now comes later.
  • Grounded Side Attack – Knockback angle on jab 2 pushed up more to prevent a looping infinite combo
  • Grounded Side Attack – Can cancel to other attacks 1 frame earlier on hit.
    • We’re testing these changes to remove an infinite combo. We understand this removes some combo routes from Harley, but we felt it was unhealthy for the game and opponents facing it. We’ll continue to evaluate Harley’s power level after this change and welcome any-and-all feedback on these changes.


  • Neutral Special – The wall bounce angle has been adjusted to be higher when spitting opponents into vertical walls
    • This was changed to prevent a skill-check Knockback-influence (KBI) that could instantly ringout players even at low damage.


  • No-Basketball Down Special (No Basketball) – Defense now properly blocks (and steals!) other LeBron basketballs.


  • Gounded Neutral Attack – Jab 3 hitbox size reduced by 15% to better match and visually align with Hammer Morty’s size.


  • Bug Fix – Fixed issue where portaling would kill Rick while in the grace area
  • Bug Fix – Fixed bug where Rick can use ground down attack while on cooldown
  • Neutral Attack – Addressed inconsistencies in projectile priority for uncharged laser


  • Aerial Side Attack – Allowing ground momentum movement even when charging the knee. This should allow movement to carry and not get halted for better feel.

Steven Universe

  • Bug Fix – Fixed issue where Steven or his allies would be hit twice while under the effect of Steven’s neutral dodge shield
  • Grounded Down Special – Watermelon seed hurtbox shrunk to better match visuals.


  • Weight – Weight reduced to 46 from 52.
  • Bug Fix – Implemented fixes to Stripes teleporting with chainsaw.

Tom and Jerry

  • Aerial Up Special – Kicked rocket explosion hitbox now better accounts for z-axis.
  • Aerial Up Special – Kicked rocket without Jerry attached is now properly classified as a projectile.


  • Bug Fix – Fixed several issues where Velma’s speech bubbles would be destroyed when they shouldn’t be.
  • Aerial/Grounded Neutral Special – Megaphone is now classified as a projectile. Early hits are Light projectile hits, Final hit counts as a Normal projectile hit.
    • Megaphone now applies projectile perks
    • Megaphone is more reliably blocked by other projectiles and projectile-blocking effects
    • Megaphone will ignore invulnerable fighters including those with a projectile sidestep buff
  • Aerial Up Attack – Has 2 less active frames at the start of the hit frame.
  • Grounded Side Special – Added 12 seconds of cooldown
    • Velma’s Side Special is commonly used as a quick “pitstop” tool that serves as a means to supply her allies with constant gray health and armor when engaging enemy teams. Providing Velma’s Side Special with cooldown allows us to provide a gate so that Velma players aren’t able to consistently “micro armor” their allies (and self). This adjustment to Velma’s Side Special will ideally still allow Velma players and their allies to more mindfully strategize around this move.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.


Helldivers 2 Players Face Overwhelming Hordes of Factory Striders





In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed





The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024





If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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