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AI is wired into and powering this World Cup 2022

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Everything in the 2022 World Cup is controlled by sensors and algorithms, including the soccer balls and stadium temperatures.

The worldwide sports blitz has begun. Numerous viewers are watching at home, and others are going to Qatar to see the 2022 FIFA World Cup in person despite the heat.

The focus on Doha brings with it a number of concerns: Fans will likely berate officials for making poor calls. Officials at the stadium want to reduce crowd size. Concerns about overheating exist. Public safety will be the first priority for elected representatives. Human rights violations and scandals abound.

Technology won’t be the entire solution, but it will play a role. From the soccer balls being thrown about to the thousands of cameras watching fans’ and players’ practically every move, officials are using sophisticated techniques to manage almost every element of the games, which is both intriguing and concerning.

Soccer ball with sensors

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Inside the official match ball, which will be manufactured by Adidas, are motion sensors. According to the business, the sensor would report precise location data on the ball 500 times every second, assisting referees in making more accurate calls.

Prior to the big event, the sensor-filled ball was put through its paces at a number of soccer competitions, including the 2021 FIFA Club World Cup, according to Adidas.

A data nerve center will receive information from the ball, which will be used in all 64 games in the tournament, allowing officials to track statistics and keep an eye on game action.

Assistant Video Referees

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Gripes about the refereeing are a standard part of watching any soccer game.

But in this competition, authorities will deploy video assistance referees, which use algorithms and data points to assist on-field referees in making accurate calls, in an effort to reduce the issue, according to FIFA officials.

The technology was improved for this year’s games after being tested during the 2018 World Cup.

According to FIFA officials, the system will depend on tracking cameras placed beneath stadium roofs to track the sensor-filled ball and up to 29 data points on each player’s body at a rate of 50 times per second.

An artificial intelligence system will be supplied data points tracking players’ limbs and the location of the ball, assisting referees in making precise decisions regarding penalties like who is offside.

According to them, a robotic alarm will ping match officials in a video operation room, who will confirm the judgment before telling the referee.

Stadium aeration

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It seemed inevitable that the heat would be a problem. Even though it won’t be a blazing summer, Qatar may have oppressively hot weather during the next month.

The government is using an innovative cooling system. According to FIFA, it was created by Saud Abdulaziz Abdul Ghani, a professor from Qatar who is known as “Dr. Cool.” The stadium’s pipes and vents bring air in, cool it, filter it, and then push it back out. According to game officials, it will create a cool bubble within the stadium where sensors will help control temperatures.

Stadiums will be kept between 64 and 75 degrees Fahrenheit using insulation and a technologically advanced technique called “spot cooling,” which enables cooling to occur only where people are.

Algorithms and cameras

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More than 15,000 cameras would be used by Qatari command and control centers to monitor people’s movements throughout the games, officials there told Agence France-Presse in August.

All eight stadiums will have cameras scattered around them. According to Al Jazeera, facial recognition technology will be used to track supporters in the over 80,000-seat Lusail Stadium, where the championship game will be played. This has raised privacy concerns.
At addition, algorithms will be utilized, according to news reports, to try and stop stampedes in the stadium, like the one that occurred at a soccer match in Indonesia last month and claimed more than 130 lives.

According to news sources, the command and control team will be able to predict crowd patterns using algorithms that depend on a variety of data points, including ticket sales and entry locations.

Who will triumph?

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The British Alan Turing Institute has developed an algorithm to forecast which team will win the World Cup.

According to institute representatives, their algorithm is based on an earlier one they utilized dubbed AIrsenal, which they created in 2018 to play Fantasy Premier League.

They said that they used a database from GitHub, a website for exchanging and working on computer code, which tracked the outcomes of each international soccer match since 1872. Their methodology accorded more weight to recent games and World Cup games.

The model was run 100,000 times.

The results, according to the institute, were as follows: Brazil won the competition in nearly 25% of simulations; Belgium won in approximately 18% of cases; and Argentina triumphed in just under 15% of cases.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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