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In North America, the ‘Full Self-Driving’ Beta from Tesla is now accessible to anyone

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Now, anyone who has paid for it can request it without being reminded to meet any minimal safety standards.
Elon Musk, the CEO of Tesla, stated that the company’s “Full Self-Driving” Beta, which has been steadily rolling out over the past couple of years, is now accessible to everyone in North America who has paid for the feature. According to Musk’s tweet, “provided you have purchased this option,” Tesla Full Self-Driving Beta is now accessible to anyone in North America who requests it through the car screen.

The beta software was first made accessible to a select group of users in 2020, and it has since been steadily expanded to include approximately 160,000 drivers as of October this year. Drivers have generally needed to reach a minimum safety level using Tesla’s Safety Score function and log 100 miles using the company’s cutting-edge Autopilot driver assistance system in order to gain access to the beta.

According to Teslerati, Tesla owners have been able to access the “full self-driving” beta without having to meet any specific prerequisites. There have been claims that these requirements have been lowered for drivers in recent weeks. Musk’s claim that the feature is now accessible to “everyone” in North America who wants it raises the possibility that these conditions are no longer in effect. Although we approached Tesla for official confirmation, it is widely believed that the company’s press office has been abolished since 2020.

Regulators are closely monitoring Tesla’s driver-assist technology as well as the company’s marketing of it. The Department of Justice is allegedly conducting its own inquiry into occurrences in which Tesla vehicles used Autopilot and collided with stopped emergency vehicles in the US. The National Highway Traffic Safety Administration is also looking into these incidents. Tesla has furthermore been charged with making “untrue or deceptive” representations regarding the capacity of its vehicles for autonomous driving by California’s Department of Motor Vehicles.

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Drivers must have already paid for Tesla’s “Full Self-Driving” functionality, which is presently available for an upfront cost of $15,000 when purchasing a car or as part of an up-to-$199 subscription, in order to access the beta. The website for Tesla lists the features that are available as being able to recognize and react to stop and traffic lights, with the option of automated steering on city streets noted as “coming soon.” The “Autopilot” driver assistance system that comes standard on Tesla vehicles includes functions like traffic-aware cruise control, while a step-down “Enhanced Autopilot” feature, which costs $6,000, gives capabilities like autopark and smart summon.

 

Contrary to its marketing, Tesla’s “Full Self-Driving” software is more akin to a “Level 2” sophisticated driver assistance system that requires constant active supervision by the driver.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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