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Relive your best gaming memories of the year starting right now with 2022 Wrap-Up

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We had a ton of new experiences, places to see, and friends and enemies to encounter in 2022. Relive these gaming memories and commemorate your year with PlayStation’s 2022 Wrap-Up, whether you spent the most of your time adventuring across the nine realms with Kratos and Atreus or traversing a distinct dystopian world as a stray cat.

Starting today and continuing through January 13, 2023, PS4 and PS5 console users* can access and share their 2022 Wrap-Up highlights, which include the number of trophies they have earned, the number of games they have played, the total number of hours spent playing PS4 and PS5 games, and the number of PlayStation Plus monthly games they have downloaded. Through the end of 2022, statistics will be updated, so be sure to return in the coming year.

You can also see the amazing statistics that the entire PlayStation community jointly achieved in 2022, like as the total number of axes thrown in God of War Ragnarök, the total number of kilometers driven in Gran Turismo 7, and the total number of Thunderjaws killed in Horizon Forbidden West.

You will receive a Summary Card at the conclusion of the 2022 Wrap-Up event, which you can compare and share with other participants. My 2022 highlights are included here. As you can see, I spent a significant portion of 2022 living temporarily and swinging enormous swords in the Lands Between of Elden Ring (and loved every minute of it). What game did you play the most?
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Users of the PS5 and PS4 consoles* who browse all of the 2022 Wrap-Up sections will also be given a coupon code to spend toward one of six Astro Bot avatars that are representative of their year’s PlayStation gaming accomplishments. Users can share the code with friends and keep an eye out for the various avatar codes that are accessible to redeem because each avatar voucher code can be redeemed by other gamers in their region.

Visit the 2022 Wrap-Up page for further information.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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