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Rich graphics in The Witcher 3: Wild Hunt on PS5

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Game Help and Activity Cards, DualSense controller functionality, and CD Projekt Red.
We at CD Projekt Red have long proclaimed that The Witcher 3: Wild Hunt’s next-generation update will take full advantage of next-gen hardware. How does that affect the PlayStation 5 though? Let’s go over some of the things that players can look forward to when the update launches on December 14th.

There is no better place to begin than with the distinctive haptics offered by the PlayStation 5! Colin Walder, Engineering Director for Management and Audio, wanted to make sure that the DualSense Controller’s potential was fully utilized. “One way we were able to do that is by turning specific aspects of our music into intricate shapes and textures of vibration that are exactly timed with action in the game,” claims Walder. In order to ensure that players got tactile input on their upcoming trip through the Continent, this in practice required searching the game for pertinent acts, not just those of Geralt but also those of the larger world. Now it will feel more realistic than ever to walk underwater, collect herbs, win (or lose!) a game of cards, and mount a horse, to mention a few.

Using the amazing DualSense 5 technology, “the devs handled this assignment in a way that would offer the player a visceral connection to not only Geralt but also throughout the greater Witcher universe,” Walder added. “It’s a tremendous thrill to be able to feel every swing and strike, every cast Sign, and the dirt beneath your boots, and combining this with more immersive 3D Audio adds those added layers of immersion in ways we were never able to incorporate before.”

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We have something for people who are playing the game for the first time! You might also find this useful if it has been a while since you last started The Witcher 3: Wild Hunt. Now, players can view mission suggestions in the PlayStation 5’s Game Help! Sony’s close collaborator on the system’s release, Artur Kepen, made the commitment that “PlayStation Game Help will offer helpful tips and tricks to both new and existing users! If you get lost while exploring, you can frequently find a video showing what needs to be done to finish a task or a screenshot of the region showing where your quest objective should be marked. This is another way to keep track of where to travel next in the wide open world of The Witcher 3: Wild Hunt.

Remember to use Activity Cards! With the aid of this helpful PlayStation 5 function, keeping track of your game’s progress has never been simpler. Keep track of your travels as you and Geralt travel the Continent in quest of Ciri by returning to the game immediately after a brief break from it.

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Naturally, updating the game to meet the expectations of modern players also requires adding two new modes: Performance and Ray Tracing. While Ray Tracing strives for 30FPS and features Ray Traced Global Illumination, which enables more realistic lighting, as well as Ray Traced Ambient Occlusion, which enables more accurate and useful surface illumination, Performance Mode prioritizes frame rate at 60FPS. You may anticipate a variety of fully integrated community-made mods, such as 4K textures and models, immersion upgrades, and visual bug fixes, to support these graphic advances even further. We’ve also improved the gameplay and graphics on top of that. Naturally, Photo Mode is now accessible to display the splendor of the Continent. (Pro tip: Ray Tracing Mode works wonders for some incredibly beautiful pictures!)

For viewers of The Witcher on Netflix, we even contributed something. After finishing a brand-new mission called “In the Eternal Fire’s Shadow,” players will get access to two armor sets and swords for Geralt as well as the option to toggle on a different outfit for Dandelion and Nilgaardian army NPCs. Other changes include a new camera option, toggles for map filtering, and cross-progression, which enables platform switching via cloud saves. We can’t wait for everyone to get back in (or embark on their first adventure) tomorrow with only one day left till the update!

On the PlayStation 4 and 5, The Witcher 3: Wild Hunt is accessible through the PlayStation Store. All current gamers will get a free upgrade to the next generation on December 14.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Frostpunk 2 offers a thrilling combination of post-apocalyptic survival strategy and intense political maneuvering

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Frostpunk 2 is the follow-up to a morally challenging strategy game that has captivated players, and it appears that even more difficult decisions await in the sequel. The game is set to release on PC and Xbox Series X|S on July 25th, with plans for a later release on PS5. Thanks to IGN, we were treated to an in-depth preview of 11 Bit Studios’ dark and gritty survival city builder.

Players are faced with the challenging task of making difficult decisions in order to endure the impending storm. They must carefully navigate through various ideological technology trees to reach their inevitable outcomes. Considering the shortage of manpower, are you planning to employ underage workers to fulfill the demand? What is the most efficient method for controlling a rebellious population: using brute force or employing religious manipulation?

In Frostpunk 2, players are transported to a world 30 years after the catastrophic global weather event that challenged their survival skills in the original game. The world remains frozen, with the most pressing danger now coming from fellow survivors vying for scarce resources and the growing democratic nature of your own people. Take a look at the trailer below to get a taste of what makes the series truly exceptional.

Can you handle the challenging decisions necessary for your survival? Are there any boundaries you refuse to cross? Feel free to share your thoughts in the comments section below.

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Baldur’s Gate 3 had a more manageable development process compared to Larian Studios’ previous RPGs

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According to Swen Vincke, the founder and CEO of Larian Studios, the level of crunch on Baldur’s Gate 3 was lower compared to their previous games like Divinity: Original Sin 2. Crunch, also known as “crunch culture”, refers to the overtime that many developers are often expected to work when production deadlines are approaching.

According to GamesRadar+, Vincke was questioned about the challenges that emerged during the game’s extensive development and whether the studio had to work under intense pressure. Vincke mentioned that they are investing less in BG3 compared to their previous projects. We definitely did. We encountered unforeseen events.

Vincke highlights Larian’s global studio setup as a method through which the developer alleviated the pressure. This structure was established to guarantee round-the-clock coverage, specifically designed to prevent individuals from having to put in additional effort to resolve late-night issues. The Belgian developer has expanded its reach by opening a seventh office in Poland.

According to Vincke, employees who had to work long hours were compensated with overtime pay. He also mentioned that after 8pm, the offices would be nearly empty, and weekend work was a rare occurrence at the studio. Expanding on the topic, he clarifies: “We didn’t excessively push ourselves, but we did have to put in some extra effort.” And I believe, honestly, there will always be a sense of anticipation when you’re working towards completing a project, particularly when there are numerous intricate elements that need to be integrated.

Did you know that the development of Baldur’s Gate 3, with its immense size and scope, involved developers working tirelessly to meet the deadline? Please share your thoughts in the comments section below.

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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

https://twitter.com/CHSundberg/status/1793611234249482268?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1793611234249482268%7Ctwgr%5E1638081a010fee12594464218218d72f6556b261%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2024%2F05%2Fmad-max-dev-fires-back-following-furioso-director-george-millers-kojima-comments

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

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