Gaming
For Years, Sony Has Been Developing an Accessibility Controller for the PS5
The Last of Us: Part 2, Horizon Forbidden West, and God of War Ragnarok are just a few examples of Sony’s first-party games that have won honors for their accessibility. It has become a defining characteristic of PS Studios, and with each new game, the company’s goals are raised. More and more people are now able to play its games as a result.
But in terms of hardware, the platform holder has lagged behind. While the PS5 includes a number of accessibility capabilities at the operating system level, such as the ability to remap buttons and zoom in on the screen, the DualSense hardware can be problematic for people with physical limitations. For some people, simply holding the pad can be difficult.
Project Leonardo, the company’s new accessibility controller, fills that need, and according to CEO Jim Ryan, it’s an add-on that has been in the works for a long. With the intention of creating something truly unique and accommodating to a variety of gamers with various physical limitations, we have been working on Project Leonardo for years, he told Wired. “Really, it’s a toolkit for you to tailor your playing experience as you like.”
Sony markets the product as a hardware kit that can be totally customized, not just a controller. Its split shape, which enables the user to arrange it as they need, is one of its primary characteristics. The split controller, according to designer So Morimoto, “we finally agreed on a split controller design that permits near freeform left/right thumbstick movement, can be used without needing to be held, and has very flexible button and stick cap shifting.” There is no one “correct” form factor because players can customize it to suit their needs. We want to provide people the ability to design their own setups.
We’re striving toward a future where gamers of all abilities can enjoy gaming, said Ryan, summarizing Sony’s goals. Our PS Studios and product development teams are deeply committed to make that a reality, whether through in-game accessibility options, platform UI enhancements, or new products like Project Leonardo. Our desire is for the gaming sector to become even more inclusive, and we are honored to be a part of this process.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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