Consoles
Wo Long: Full Patch Notes for Fallen Dynasty Version 1.04 Are Now Released

Wo Long: Fallen Dynasty, an excellent action role-playing game, has received a new patch. It will just take a minute to download and install on a PS5, but it contains a number of tweaks and problem fixes.
A few tiny adjustments to a few features should make things run a little bit more smoothly. The best example is that arrows, projectiles, and consumables will now automatically restock from the store whenever you get close to a Battle Flag.You can now switch locks on during several animation sequences, access the travel screen after winning battles, and more thanks to the patch.
Also, a long list of bug fixes should make the game more enjoyable for those who are affected, and certain balancing adjustments have been made to modify the difficulty in specific regions. The following patch notes show what an extensive patch it is:
Adjustments/Additional Features
- Added a feature that automatically restock arrows/projectiles and consumable items from the storehouse upon accessing a Battle Flag.
- Made it possible for players to switch lock-on to another target during the animation sequence for Fatal Strikes, deflects (in response to an enemy’s Critical Blow), and Divine Beasts Summons.
- Made it possible for players to open the Travel screen from the screen that appears after clearing a battlefield (except for main battlefields cleared for the first time), and then select which battlefield they would like to go to next.
- Added the option to return to the briefing screen before starting Co-op and the option to try the same battlefield again, to the screen that appears after completing a Co-op session.
- Changed the player’s Morale Rank to 20 while at the base, the hidden village.
- Made the following adjustments to the difficulty of the sub battlefield “The Tiger’s Loyal Subjects”:
- Adjustments to the AI
- Adjustments to damage taken from Critical Blows, the parameters for the increase/decrease of Spirit, etc.
- Upward adjustment of the Morale Points acquired by players
Major Bug Fixes
- Fixed crash-prone situations that occurred in certain environments.
- Fixed a bug that allowed players to enter areas outside of the current stage from certain locations in some stages.
- Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
- Fixed a bug that caused the enemies in some stages to be pushed out of the stage, making it impossible for players to progress.
- Fixed a bug that caused guest players in Recruit to become unable to progress upon entering a certain house in the sub battlefield “The Lost Sacred Artifact” until the host player opened the door.
- Fixed a bug that made it possible to exchange items with a Shitieshou every time the player resumes the game from a Battle Flag in the sub battlefield “Fate of the Entertainer.”
- Fixed a bug that occurred during the battle against Zhang Liang in the main battlefield “Village of Calamity” where, if the player went into Spirit Disruption right when they defeated Zhang Liang’s first form, they would remain in Spirit Disruption at the start of the battle against his second form.
- Fixed a bug that caused the Spirit Disruption of “Embodiment of Demonic Qi” to last longer.
- Fixed a bug that could make it impossible for the player to proceed if they summoned the Divine Beast Yinglong right as they died.
- Fixed a bug in which the magnitudes of special effects on emptied embedment slots would sometimes change when loading save data.
- Fixed a bug that prevented embedment on locked equipment.
- Fixed a bug that would sometimes provide fewer embedment slots than there should have been on battlefield clear rewards and accessories in the “Path of the Rising Dragon” difficulty level.
- Fixed a bug that allowed users to sell equipment registered to favorites.
- Fixed a bug that caused the effects of the special effect Set Bonus Requirement Mitigation to accumulate.
- Fixed a bug that prevented players from being able to skip cutscenes upon using certain controls.
- Fixed a bug that caused the number of arrows/projectiles in the player’s inventory to duplicate under certain conditions.
- Fixed a bug that would sometimes make it impossible for the player to obtain some trophies/achievements.
Note: After the update is applied, these trophies/achievements can be obtained by clearing any of the main or sub battlefields. - Fixed a bug that prevented players from saving the parameters for the Upper Lip Edge Thickness and the Lower Lip Edge Thickness after selecting Save in Character Creation.
- Fixed other minor bugs.
Consoles
Eating trash, Pizza Possum destroys the PS5

Pizza Possum is an arcade action game in which you, a possum, attempt to consume as much trash as you can without being discovered. It is a web-based sequel to the anarchy simulator Untitled Goose Game.It will eventually be available on the PS5.
We couldn’t help but notice that the possum in the title doesn’t look like the cute Australian possum that comes out at night to visit people.On the other hand, it looks like the horrible North American opossums are the ones that will attack trash cans and cause general chaos.Even though we think the second choice was better in terms of theme, we prefer the first one and are happy to explain why.
Your thoughts on Pizza Possum? Does it possess the necessary mass appeal to successfully skitter along the back fenceline while setting the dog off in the process?
Consoles
The Mercenaries, a free piece of DLC for Resident Evil 4 Remake, launches on April 7

Resident Evil 4 is now out, and the excellent remake can be bought right away.Even though you probably plan to play it all this weekend, you can take comfort in the fact that The Mercenaries, Resident Evil’s almost-required challenge mode, will be available as free DLC on April 7.
The mode’s exact details are still unknown, but if it’s anything like previous versions, you can expect some pretty hard tasks to test your skills.
You’re stumped about something? If you are still debating whether to purchase Resident Evil 4 Remake, be sure to look at our exhaustive guide for the answer or our in-depth review. Are you spending this weekend playing Resident Evil 4? Are you anticipating The Mercenaries?
Consoles
In June, Park Beyond for PS5 will allow you to create impossible theme parks

A brand-new trailer for the upcoming amusement park management game Park Beyond from Bandai Namco has been made available. While it appears to be generally comparable to other games in the genre, the hook here is “impossifying” rides to up their difficulty. The video gives a brief description of what you’ll be doing.
There will be two primary game modes. In the first, you can play a story mode in which you aid a failing theme park firm in achieving success by adding imaginative attractions, and in the second, you can play a sandbox mode in which you can create any kind of wacky park you choose. Adding absurd components to your rides—like launchers that transport a train of rollercoaster carts from one rail to another or ferris wheels that resemble the interior of a clock—is essentially the same as making them appear more impossible. There is a lot of creative work on display.
The PS5 release date for Park Beyond, which is now available for pre-order, is June 16, 2023. If you pre-order, you’ll receive a Pac-Man-themed Expansion pack that includes amusement rides, retail establishments, performers, and a slew of other decorations. Last but not least, if you pre-order one of the game’s deluxe editions, you’ll also receive the Zombeyond pack, which includes a variety of zombie-themed goods.
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