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Quality RPGs: How Much? It’s always rising

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PC Gamer recently hosted an RPG roundtable where veterans like CD Projekt Red’s Pawel Sasko (quest director on Cyberpunk 2077) and Mike Laidlaw (Dragon Age lead designer) addressed some of the genre’s biggest issues.

The AAA arms race, especially the price of cutting-edge tech, top-tier development talent, and rising player expectations, was cited as a driving factor that needs to be addressed. Cyberpunk, which cost over $310 million, symbolizes the issue, and Pawel adds color: “When it comes to triple-A, we are just running at a f*cking wall, I think, and we’re gonna crash on that wall really soon.”

Core gamers expect a lot from sprawling, immersive, aesthetically pleasing RPGs and modern single-player games. Video games are already cheap per hour, so if we want them to keep pushing the envelope, we’ll have to pay more.

“As soon as you’re delivering something that starts to be cinematic, you then are essentially inviting comparison to the most cinematic things,” Laidlaw says of role-playing developers’ biggest challenge. You’re keeping up with Cyberpunk or Naughty Dog.”

Pawel cites Disco Elysium as an example of a groundbreaking RPG made on a budget. Its branching-narrative structure, top-down perspective, and quality writing make this possible. Words are cheap.

Thus, roleplayers should prepare for an economic imperative. Because gamers still insist on paying $70 for big, beautiful RPGs, something has to give. Will you pay? Would an increase make you seek entertainment elsewhere?

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Google engineers successfully hacked the PS Portal to run emulated PSP games

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After about a month of work, a couple of Google employees have successfully hacked the PS Portal, PlayStation’s handheld streaming solution. Their project is not set for public release anytime soon, but the hack is purely software-based, eliminating the need for hardware exploitation.

Andy Nguyen, a cloud vulnerability researcher, and Calle Svensson, a security engineer, shared their latest project on Twitter. They successfully ran the PSP emulator PPSSPP on the PS Portal. They presented the 2005 PSP classic Grand Theft Auto: Liberty Stories.

https://x.com/theflow0/status/1759627938910089575?s=20

As a wireless streaming device, the idea of playing games on the PS Portal without a PS5 providing the power was considered impossible. It’s quite surprising how quickly Nguyen and Svensson have overcome this initial hurdle. It remains to be seen where their efforts will take them, but we will definitely keep an eye on their progress. Nguyen expressed that there is still a lot of work left to do.

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Lady Gaga reveals collaboration with Fortnite for upcoming festival and addresses typo

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Lady Gaga, also known as Stefani Joanne Angelina Germanotta, has teased an upcoming collaboration with Fortnite Festival set to be unveiled soon. More pertinent to our specific attention to detail, Gaga has also admitted to a mistake made around four years ago, indicating her keen awareness of the franchise’s significant value.

Gaga shared a mesmerizing picture of her character in Fortnite and also retweeted a post from 2019 where she asked her fans, “What’s fortnight?”. She finally got the chance to correctly spell the title of the game, allowing us to breathe a sigh of relief after waiting anxiously.

Lady Gaga will be teaming up with other top celebrities to maximize their presence on the Fortnite platform. Travis Scott once hosted a live concert in Battle Royale a couple of years ago, while the Weeknd just premiered the music video for the song “Popular” at the Fortnite Festival.

https://x.com/ladygaga/status/1759986415415459972?s=20

 

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Reflecting on Street Fighter 5’s tumultuous launch, Capcom looks back eight years later

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For those who may not recall, nearly eight years ago today, Street Fighter 5 was released in 2016 in a rather incomplete state. The content available was impressive initially, but the limited number of characters and lack of single-player game modes stood out. Capcom expresses regret for the entire situation, offering apologies years later for having “betrayed” players’ expectations.

On SF5’s eighth anniversary, the developers must be feeling nostalgic. They recently posted a Japanese-language tweet looking back on the mistakes made and the challenges that were eventually overcome. The number of playable characters has grown to 45, and the game has seen various enhancements, including the introduction of new abilities such as V Skills/Trigger II and V Shift. Even now, hundreds of thousands of players still choose to play this game instead of the newer Street Fighter 6.
Have you had the chance to try out Street Fighter 5 since it was first released? What do you recall about the game’s reception? Take a trip down memory lane in the comments section below.

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