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Mad Max developer responds to comments made by Furioso director George Miller about Kojima

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Last Friday, we shared with you the news that George Miller, the director of the Mad Max franchise, mentioned Hideo Kojima as his top choice to develop another video game adaptation during the premiere of his latest film, Furiosa: A Mad Max Saga. By doing so, it appears that he also criticized the previous game with the same name. The founder of Avalanche Software and creator of the Just Cause series, Christofer Sundberg, the developer behind the last Mad Max game, has responded with strong determination.

On Twitter (thanks, Eurogamer), Sundberg expressed his disagreement with Miller’s comments about Avalanche’s Mad Max game not meeting his expectations. The director stated: “I prefer to only engage in activities if they can be executed at the utmost level of excellence.” Sundberg strongly disagreed with Miller’s statements, describing them as baseless and arrogant. He then proceeded to provide insights into the game’s development, revealing some interesting details.

Sundberg believes that Hideo Kojima has the potential to create an incredible Mad Max game, but emphasizes that it would offer a unique and distinct experience. He adds: “The publisher made extensive efforts to transform this game into a strictly linear experience, despite partnering with a developer known for their open world games.” In a subsequent Tweet, Sundberg elaborated on the situation, revealing that after the initial year of development, the higher-ups came to the realization that they had inadvertently steered them towards creating a linear experience instead of the open world game they had originally proposed. He stated: “We wasted an entire year of effort and were informed that ‘players desire independence in the current era’.” Well, obviously…”

https://twitter.com/CHSundberg/status/1793611234249482268?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1793611234249482268%7Ctwgr%5E1638081a010fee12594464218218d72f6556b261%7Ctwcon%5Es1_&ref_url=https%3A%2F%2Fwww.pushsquare.com%2Fnews%2F2024%2F05%2Fmad-max-dev-fires-back-following-furioso-director-george-millers-kojima-comments

Larian Studios’ director of publishing, Michael Douse, expressed his opinion, stating that Avalanche faced challenges in capturing the spirit of the 2015 film due to limited access and legal restrictions on intellectual property. He suggests that there may be a subtle detail that Miller is unaware of.

Mad Max, developed by Avalanche and published by Warner Bros Games, was released in the same year as Miller’s previous Mad Max film, Fury Road. Drawn from the series, it presented a backstory for Max, where players were assigned the mission of collecting components for his legendary Magnum Opus.

What are your thoughts? Were Miller’s comments inappropriate? What are your thoughts on Avalanche’s Mad Max game? Additionally, would you be curious to see how a Kojima-led adaptation would bring a unique perspective to the game? Please share your thoughts in the comments section below.

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Before the DLC comes out, the Big Elden Ring update adds new features and fixes the game’s balance

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There will be an update for Elden Ring next week that sounds pretty important. The patch will come out on June 20, right before Shadow of the Erdtree goes live on June 21. “New features” and “balance adjustments” are what FromSoftware says the update will have.

Luckily, the developer went on to give more information. We went ahead and put them all together in the patch notes below:

New parts of inventory:

  • Items that were just gained will have a “!” next to them
  • There is now a new tab called “Recent Items” that lets you look at items that you just got

What’s new in Summoning Pool?

  • Now, active summoning pools will follow you to NG+
  • The newly added Map Functions Menu now lets you turn on and off individual summoning pools
  • When you use the Small Golden Effigy, it will only choose active Summoning Pools

All new hairstyles:

  • The game now has five more hairstyles to choose from. You can choose them when you make your character, with the Clouded Mirror Stand, or with Rennala’s Rebirth feature.
    FromSoftware also says that the patch will have extra features that aren’t listed here. I hope they’re a pleasant surprise!

Would you like to see any of these changes made? Are you still excited about Shadow of the Erdtree? Get ready by reading the comments below.

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The manager of Italy’s Euro 2024 team has clarified that his squad is not prohibited from playing the PS5

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In a development that is likely to delight console manufacturer Sony, the Italian national team seems to be caught up in a scandal involving PlayStation. Manager Luciano Spalletti has previously expressed his concerns about his players staying up late playing video games on their PS5s. This led to speculation that he may have implemented a ban on the gaming system during his squad’s Euro 2024 camp. However, when speaking to the media before the team’s upcoming match against Albania on Saturday, he made it clear that he is fine with his players relaxing with video games, as long as they don’t stay up too late playing.

“I have no qualms about any genre of games – we’ve set up a gaming room with two PlayStations,” he stated. It seems to be quite popular, and I’ve even tried it out myself. However, they have the ability to do so at the appropriate time of day. It is quite concerning that they are awake until such late hours of the night. It is important to prioritize a healthy sleep schedule. We must emphasize the importance of adopting a proper lifestyle while playing games. I never claimed that we couldn’t play PlayStation, which is both unfair and untrue. I mentioned that staying up until 3AM or 4AM is not something we can do – it’s a distinct situation.

Goalkeeper Gianluigi Donnarumma, echoing his coach’s sentiments, revealed that the entire team finds pleasure in playing PS5, but only when it’s fitting. “After dinner, we spend time together in the games room, where we let loose and unwind. This has fostered a strong sense of camaraderie among us,” he observed. We share a few laughs and enjoy each other’s company for a couple of hours. There are absolutely no problems in that regard, the m

Italy’s disciplined gaming time seems to have paid off as they emerged victorious with a 2-1 win against Albania in their opener on Saturday. This impressive performance puts them joint-top of Group B after just one game. They will have to bring their A-game for their upcoming match, as they are set to take on Spain, their fierce rivals, in Gelsenkirchen on Thursday.

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Metallica takes center stage on the battle arena of the Fortnite Festival, showcasing their musical prowess in an epic PVP showdown

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Metallica will be headlining the Battle Stage at the Fortnite Festival, and fans can look forward to an epic performance later today, on the 13th of June. The entire lineup of the legendary heavy metal band has been transformed into digital avatars for the ever-growing gaming platform. Fans can now enjoy their greatest hits and even engage in a thrilling musical player-versus-player game mode.

The collaboration between Metallica and Fortnite marks the start of Fortnite Festival Season 4, featuring an exciting lineup of six Metallica songs, such as “Enter Sandman,”  “Fuel,”  and “Ride the Lightning.”. Additional songs will be introduced as the season progresses. By choosing Epic’s premium Festival Pass, you’ll have the opportunity to unlock all four Metallica band members as playable skins. How about a showdown between Lars Ulrich and Goku?

The aspect that captures our attention is the 16-player musical battle royale. The Battle Stage offers a challenging experience that pushes players to their limits, requiring both physical stamina and a captivating stage presence. Players will find themselves immersed in the intense energy of the four tracks playing simultaneously. Perform with skill, and you can unleash powerful bursts of musical energy, causing less talented individuals to falter and be defeated, with the ultimate victor being crowned the Master of Puppets (most likely).

In addition to that, Metallica will be making an appearance at the Rocket Racing tent, complete with a specially designed track, car, and LEGO replicas of the band members. Is there anything more intense than that?

Do you enjoy Metallica’s music? Could anyone have predicted that the band would rise to prominence in a video game primarily aimed at a younger audience who may not be familiar with their music? And now, let’s turn our attention to the comments section below.

 

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