We published an article a few weeks back on the upcoming MMO from En Masse titled Kritika Online. I was really excited this weekend when I arrived at PAX and a demo for the game was set up to allow attendees to get a taste of the action-packed adventure.
Together with two other teammates, I played through a short little instance designed to show off the fighting style and gameplay. I took up the sword of the Berserker, and my teammates played a caster and some sort of cat girl rogue – the addition of which is not surprising considering En Masse’s track record!
The three of us put on headsets and an employee from En Masse gave us a quick overview of what we could expect from the instance. He explained that Kritika Online is an MMO with strong RPG aspects and a action-oriented fighting combat style. The game will feature “hubs” where players can meet up and interact, but the majority of the adventuring will take place in short instanced bursts. En Masse wanted to make sure you can pick up and play Kritika no matter how limited your time might be.
I’m unclear as to whether the demo we were playing is actually an instance in the game or if it was designed specifically to show off the game’s features, but true to the game design philosophy the entire run probably took about 10 minutes total.
I’m not sure how my teammates classes played, but Berserker was an absolute blast. A stereotypical warrior class, Berserker builds and expends rage in order to deal damage. Like many fighting games, abilities link together to form combos, but I didn’t have enough time to really sink my teeth into the system so I was mostly button mashing (which was still fun!) Each class also has an ultimate ability the employee described as “Similar to your ‘R’ in League”. That is, it’s a powerful skill on a long cooldown.
The instance was similar to what you’d expect from an MMO, honestly. A few rooms of trash packs followed by a boss with a couple of mechanics. Rinse and repeat. I’m hopeful that the enemies we were fighting are no indication of the difficulty content poses later on in the game, as the few mechanics bosses featured were pretty easily ignored in favor of a full zerg strategy.
Combat was fluid, flashy, and enjoyable. I had a lot of fun and I had no idea what I’m doing. I’m sure it will be even more enjoyable when you have time to figure out what abilities chain together.
Kritika launches a closed beta in May, and if you have any friends that went to PAX and tried the game they should have a total of 5 closed beta invites to hand out. There’s no current release date for when we can expect to see Kritika, but we’ll be sure to update you when we learn more.