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Overwatch’s newest hero was introduced to the world of consoles two days ago. We’ve covered Orisa in some capacity here and were aware of her anchor tank advertisements. She was suppose to give Reinhardt a run for his money in a tank character a whole team could get behind. Was that design successful in its goal? Well, the community appears to be split at the moment. Some want her buffed and others say she’s currently fine, it’s just that people aren’t using her properly.

One player made this comparison. “Orisa is D.VA with 200 less health, no DM, and no mobility.” While this may look bad at a glance, others were quick to reply. “Orisa survivability isn’t her health or even fortify. It’s her positioning which she can do because of range and precision on her gun.” Unfortunately, more points where made. Some believe Orisa suffers from D.VA’s biggest drawbacks as well which includes slow movement, big hitbox and big critbox. While others point out that Orisa is an anchor tank and her playstyle should dictate moving gradually with the team.

Then there’s the debate on her counters. A lot of gamers feel Orisa has a ton of counters like Reaper, Tracer, Soldier, Sombra, Widow, Hanzo, Genji, Mei, Bastion, and even Symmetra can easily kill the new tank 1v1. A PS4 user even said, “Soldier just walks right up to her and can duel her basically. Lol.” A few players supported that notion and offered that Orisa’s movement speed while shooting needs to be increased or it will be “like D.VA all over again.”

However, the best argument we found for Orisa is below.

 Unlike D.VA though, Orisa has far better long-range damage, two defensive abilities, one of which prevents her being CC’d and neither stop her doing DPS like DM, an ability which can rip enemies off high ground and off maps (far more reliably than D.VA’s boosters) and a far more reliable ultimate. She can toss her shield out to save someone from an ability. She can block a charge from Reinhart – which is HUGE IMO. She can do a group buff which is pretty damn strong. She has a weapon that has a good rate of fire and damage spread. In the sense that she’s a bulky tank with a huge critbox. And they both act as spearheads and anchor points.

From our glances, the new character is a toss up at the moment regarding what the community wants. Only time will tell in what Blizzard will do with Orisa, whether significant buffs or slight nerfs. Have you played as the new Overwatch character? Do you agree or disagree that she should be buffed? Let us know in the comments below!

SOURCE: Battlenet

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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The developers of Baldur’s Gate 3 expressed their feelings of immense pressure when they began working on their highly ambitious new RPG

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Continuing the legacy of Baldur’s Gate 3 falls into the hands of a different studio, as Larian Studios moves on to focus on their own original intellectual property. Given the studio’s impressive track record, there is a great deal of anticipation surrounding their upcoming project. The team allegedly experienced immense pressure when embarking on their enigmatic upcoming project, and founder and CEO Swen Vincke expresses gratitude that the studio has successfully overcome that initial obstacle.

In an interview with GamesRadar+ after the Digital Dragons conference in Poland, Vincke discussed the immense pressure the developers experienced when trying to follow up on the success of BG3: “In a pivotal moment, we found ourselves under immense pressure, but I confidently declared, ‘Team, let’s cast aside all distractions and focus on the task at hand.” Isn’t that correct? We’re going to create another game. “And we’ll prioritize that.”

Expanding on the topic, Vincke emphasized that the studio’s upcoming project must be a game that the developers themselves would be eager to play. Although it may appear daunting, the developer’s gut instinct has carried them this far. “Clearly, it’s a highly ambitious endeavor.” If we are unable to trust our instincts due to overwhelming external pressures or the fear of meeting people’s expectations, our chances of success will be slim, resulting in a catastrophic outcome. Our main priority should be creating a game that we genuinely enjoy playing. And if it’s that, then we’ll be fine.”

What are your expectations for Larian Studios’ future projects? Can you even fathom the daunting task of attempting to create a successor to BG3 from the ground up? Take the time to carefully articulate your thoughts in the comments section below.

 

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Discover the intricate storyline and futuristic setting of The First Descendant in its captivating trailer

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The First Descendant is an impressive co-op looter shooter that has caught our attention. It is a game that has the potential to be similar to Destiny, and its visuals are truly breathtaking, especially considering it runs on Unreal Engine 5. Along with a thorough explanation of the game’s lore, the developers themselves treated us to a story trailer. However, the game’s setting still remains enigmatic, thanks to the overwhelming presence of unique names and overused genre tropes.

According to our findings, the turmoil started approximately a century ago when the Vulgus, interdimensional beings, emerged. They wreaked havoc on society, capturing humans for sacrificial and experimental purposes. Furthermore, the sudden appearance of the Colossuses resulted in the complete destruction of the planet. The remaining humans congregated in Albion, bracing themselves for the ultimate showdown.

The Magisters, a particular group of Vulgus renowned for their exceptional technical prowess, were with them. Through a collaboration with the Magisters, a fascinating gene called “Arche” has been unearthed in select individuals, granting them the ability to tap into incredible powers passed down from their forebears. The “Descendants” possess extraordinary abilities, allowing them to effortlessly defeat numerous Vulgus enemies. When they combine their powers, they can even bring down the colossal Colossuses.

What are your thoughts on The First Descendant? Does it capture your attention? Get ready to face hordes of adversaries as you navigate the comments section from a third-person viewpoint.

 

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Death Stranding 2 is currently in the ‘adjustment phase’ after completing filming and recording

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The highly anticipated sequel, Death Stranding 2, is inching closer to its release. Recent reports suggest that the motion capture filming and recording for the game have been successfully completed. Now, the project will enter an “adjustment phase,” where the renowned creator Hideo Kojima will fine-tune every aspect until it meets his exacting standards.

As reported by Famitsu (translated by Automaton, thanks to GamesRadar+), Kojima recently made an appearance on a radio broadcast to discuss the ongoing development of the game. The meticulous director announced the completion of filming and recording for the cast of Death Stranding 2, leaving some uncertainty about whether he was referring to the English or Japanese cast.

Additionally, Kojima mentions that the game is currently going through an “adjustment phase” that he anticipates will last for at least a year. This phase will focus on refining gameplay and visual elements, giving the QA team ample time to address any lingering bugs or glitches. We’ll have to exercise patience and wait until the latter half of 2025 to get our hands on it, at the very least.

 

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