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For the longest time Overwatch has been lacking in the report department.  Sure Overwatch already had a report system in place, but it could hardly be called one.  The system in place was far too simple for the complexity of the game and felt lacking in the needs of the user.  It felt as if screaming into the void where Blizzard would never be able to hear or act on the reports.

Not only that, but you would have players reporting others for minor complications. There were many false reports for stealing someone else’s hero or a minor disagreement in the chat.  These kinds of reports were cluttered and made it difficult to wade through the sea of falsity.

 

Report List

 

However, now live in the PTR, is Overwatch’s next stab at a fair reporting system.  The system consists of a drop down menu with several different categories of reporting.  These categories are as follows: Spam, Abusive Chat, Cheating, Griefing, Inactivity, Bad Battletag, and Poor Teamwork.  It would seem the developers have laid the groundwork of what is considered to be reportable.

 

Report System

That is not all though, as each option also has a description.  Each description describes as to what is and is not considered a reportable offense in that category.  For example, the description for Abusive Chat reads; “ABUSIVE CHAT IS: ANY FORM OF HATEFUL, DISCRIMINATORY, OBSCENE, OR DISRUPTIVE COMMUNICATIONS.  THREATENING OR HARASSING ANOTHER PLAYER ON EITHER TEAM IS ALSO UNACCEPTABLE, REGARDLESS OF THE WORDS USED.”

As we can see the description clearly states the guidelines of what is an offense, which is followed by a description of what is not an offense.  For example in the Abusive Chat category, asking a team member to switch heroes or to give a suggestion to a team member is not considered abusive chat.

What are your thoughts on this new reporting system?  Leave them in the comments down below.

Source: VG24/7

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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