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Horizon Zero Dawn released to critical acclaim and consumer success but why did it succeed. My best guess would be the theme of the game.

The general theme for Horizon Zero Dawn is a fairly original one. No game before has had you play a cave woman in a post- apocalyptic United states who fights robotic dinosaurs. When the first trailer for the game dropped, it shocked the world with its ambition and new ideas. While the game play borrowed heavily from Ubisoft games such as Far Cry and Assassins Creed, the story is what made this game so unique.

The first few hours we spend with Aloy are some of the best experiences I’ve had with gaming. The sense of discovery was so profound and refreshing it made the game stand out immediately. We are put into the shoes of a little orphan girl who doesn’t really know who she is and why everyone around her treats her like a rabid animal. As we watch Aloy grow and become the hero that we know we can get behind, we discover what it might be like to be in that position and that’s what this game did so perfectly.

After spending 30 hours with the game, collecting every collectible, do every side quest and discovering every location I can say without a doubt that it is truly one of if not the best open world games to every be released. The combat, though unoriginal, is fun and interactive. The enemy designs are some of the best I have ever seen. All of the weapons feel useful and are a blast to use.

All of this adds up and as I came to the conclusion of my time with Horizon Zero Dawn, I became sad. I had learned so much about the world and its inhabitants but all good things must come to an end. Thankfully the game doesn’t over stay it’s welcome and ends at the most opportune time. With the ending alluding to a sequel, I’m overjoyed at the thought of more journeys with Aloy and I can’t wait.

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I'm a big guy from a small town who adores the video game industry. It's been my dream since i was very small to work in it and im glad i finally get to do that. My favorite games include MGS, Last of us and God of War 3.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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