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Starcraft Remastered

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Blizzard has announced Starcraft Remastered. Relive those classic fond moments in HD without any gameplay changes. Units, buildings, environments, improved game audio, and resolutions have all been updated for modern computers.  The original game runs at a resolution of 640×480 pixels without any mods while remaster will support up to 4k Ultra HD Resolution. This is the game you fell in love with so many years ago, now with a fresh coat of paint.

Highlighted Features

  • Remastered Graphics
  • Revised Dialogue and Audio
  • Blizzard Friends and Matchmaking
  • Classic StarCraft Gameplay

StarCraft: Remastered will include high-resolution unit models, buildings, and tilesets, as well as music and sound effects bringing the game into the modern era while retaining Starcraft’s classic style.

All the gameplay balances are preserved from the original game. There are changes to the original cinematics by improving them to a 1080p resolution. Mission interludes and introductions now have added comic book style illustrations.

We all have fond memories of playing Starcraft. Maybe it was at school, a friend’s house or LAN party. It’s amazing to see Blizzard give breath to an old franchise without diminishing its value. Far too often are games remade and lose the nostalgic feel they once gave. Starcraft Remastered is everything you remember with a modern touch. Hopefully, this will open the doors for other games being remastered. We previously saw Diablo 1 get remade within the Diablo 3 engine for Diablo’s anniversary event. How long before we get to see Diablo 2 Remastered?

I was born with bits in my blood. Rally racing getting my tires covered in blood. Started with a Nintendo Nes. I love all systems, can't choose which is the best. If you held a Zapper to my head, I'd just say Gamecube even though its dead. We went full circle from carts to blu rays right back to carts. Even had that debacle of are games art? I'm forever ready for my next adventure, now let's push start.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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