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It’s a repeat of the Chinese New Year event. Blizzard releases some seriously awesome skins, gives us about a month to collect them, and makes the drop rate of said skins seriously low. Players are incredibly frustrated with the huge uphill climb if you’d like to collect all there is to collect. Of course, you could shell out some serious cash and hope your hundreds of loot boxes turn out giving you what you need, but this also rubs the player base the wrong way.

This event may be an effort to get players to purchase loot boxes rather than grind them out (a solution that would no doubt result in higher profit for Blizzard) but it comes across as shady and dishonest in my opinion. With so much new content released (which, in a month, will no longer be obtainable) it’s really frustrating that it’s up to crappy RNG whether or not you get the skin you desire. Sure, you can spend the gold to buy each skin, but the prices for the Overwatch Uprising skins are widely varying, with “cool” skins costing up to 3000 gold and the less impressive ones available as cheap as 750.

One part of me isn’t too frustrated because I know that Blizzard has to keep making money off of Overwatch, and the main way they do that is through loot box sales. Making the loot drop rate low and loot boxes hard to come by drives players to purchase their loot boxes in droves, hoping for their favorite skin.

The other part of me, the collector, is incredibly upset with how Blizzard has decided to structure these events. It would be one thing if you could continue to grind for skins after the month long event is over, but you can’t. If you don’t get the skin you want you’re out of luck unless Blizzard decides to run the event again (Which would be logical, but also a year away). This results in a panicked race to try to play as many games as you can and hope you get lucky with drops. I really despise RNG in games because you can put in a ton of work and still not see the pay off. If I’m going to spend hundreds of hours over the next month trying to get each skin, it would be nice to know I could at least count on a few of them.

It’s plainly clear that Blizzard is intending players to shell out a ton of money for loot boxes, as unless you’re incredibly lucky and have an incredible amount of time to play you’re not going to collect them all. It makes sense from a business standpoint, after all, Blizzard needs to keep making money to keep making content – a harder feat since Overwatch is buy to play and requires no further commitment of cash outside of that.

Still, when money’s tight and time’s plentiful I should be able to grind out each item without worrying about getting duplicate after duplicate. What do you guys think? Is this a snafu on the part of Blizzard, or a necessary evil to keep Overwatch supported and pumping out fresh content? Sound off in the comments below.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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