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As exciting as it is to get regular new content updates with flawless implementation, every time you introduce something to an exceedingly complex game, things break. There were multiple bugs brought about by the Overwatch patch that introduced the limited PVE event Uprising, and this most recent patch features a host of bug fixes to address both some unintentional exploits and some unintended bugs.

The major takeaway on the PVE side when looking at the patch notes for this most recent Overwatch update is the fixing of a major exploit that was making Uprising a lot easier than intended. Players had discovered a way to keep enemies from spawning entirely, thereby trivializing even harder difficulties and making the experience a joke. Blizzard is committed to providing a stable and consistent experience for all players, so it’s no surprise that this exploit was quickly patched out.

The bug on the PVP side was much more glaring problem that had many players up in arms and confused. The notes mention a fix for “an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps.” Having a major issue when it comes to one of the main competitive modes is a big issue and it’s a good thing Blizzard acknowledged the issue and produced a fix. It’s frustrating enough to lose a game fair and square, I can’t even imagine a bug resulting in the wrong team being awarded the victory. I’m imagining many keyboards were thrown.

Those who noticed the issue with Mei’s weapon’s effectiveness and ultimate being reduced will also be happy to hear that it’s been addressed in this most recent patch.

There were several other fixes that were a little more minor, and we’ve copied the full patch notes below for your convenience. Keep an eye on GeekReply for the latest in Overwatch news.

Bug Fixes

General

Fixed an issue that caused the game client to crash when Overwatch was launched
Arcade

Fixed a bug preventing the Null Sector bots from spawning during the payload escort phase of the Overwatch Uprising brawl

The Overwatch Uprising 2017 player icon will now unlock when you log into the event

Firing shots while standing on the payload in Overwatch Uprising will no longer cause accuracy issues for your hero

Fixed an issue preventing players from placing turrets on moving platforms (i.e. the payload)

The Overwatch Uprising scorecard now correctly tracks stats from Sombra’s Hack

The Overwatch Uprising scorecard now correctly tracks Ana’s healing stats

The Overwatch Uprising scorecard now correctly tracks D.Va’s enemy eliminations
Competitive Play
Fixed an issue that could cause inaccurate results when breaking ties based on capture percentage on Assault and Assault/Escort maps

Heroes

Fixed an issue that allowed players to move freely when being hit by Mei’s Blizzard or Endothermic Blaster

Fixed a bug causing D.Va’s hair to be rigid in the Selfie highlight intro when her Palanquin skin is equipped

Fixed a bug causing Soldier: 76’s cape to clip during the Push-Ups emote when his Strike Commander Morrison, Daredevil: 76, or Stunt Rider: 76 skin was equipped

Fixed a bug causing the ice on Pharah’s Frostbite skin to stretch when her Flair emote was activated

Maps

Fixed a bug causing glass that has been shattered by an explosion to be colored black

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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