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Brass gets a facelift, and it was about time

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Brass Kickstarter campaign covers

Any self-respecting board gamer has played or at least has heard of Martin Wallace’s magnum opus: Brass. I myself managed to play it for the first time a couple of years ago. It was a warm summer evening. The local insect population was already swarming the lowly lit porch where we were sitting. Yet the intensity that game created was so exhilarating that not even mosquito bites managed to break the fun. I myself can attest that although we were just some dudes drinking beer and flipping tokens over a plain looking map of Lancashire, we could actually feel the heat coming from the newly built ironworks of Manchester. As the sun was setting, we were determined to grab the last contracts with the overseas market and develop our cotton mills before the board would be wiped clean. And that was just the beginning.

Brass gets a facelift - Kickstarter campaign, Lancashire map

Lancashire map detail
/credit Kickstarter

For those who can’t quite grasp the experience of playing Brass, Roxley Games has taken upon themselves to produce a visual update to the classic game that’s worthy of its spirit. Being now live on Kickstarter, Roxley Games is offering Brass: Lancashire along with Brass: Birmingham, a new implementation of the rules, but in a different setting and with the same outstanding production value.

What is it about?

Brass was originally released ten years ago. The game focused on the area of Lancashire, England which experienced a massive change due to the Industrial Revolution. The damp climate was a perfect environment for developing cotton wool, and so auxiliary industries such as coal extraction and iron smelting were also on the rise. Players take on the role of greedy industrialists seizing new business opportunities. Each player is dealt a hand of cards which must be used wisely in order to capitalize not only on the intrinsic cotton demand of the external market but also on the demands created by their competitors’ industries. New ports scream for shipping contracts while the iron market beckons with quick profits.

Surely enough, Liverpool was becoming an important link for commerce. However, transport boats could not keep up with the demands. The water canals from the late 18th century could no longer support the volume of goods and so, Lancashire went through a new phase. Railroads pumping coal now began reaching from all directions. At a certain point in the game, the board goes through a literal apocalypse.

The entire canal infrastructure gets removed and most if not all industries go into disarray. Players who have not prepared for the shift in paradigm need to push hard to recuperate. Only the strongest industries get to prosper as the land is reshaped to make way for the steam engine. The dance of industry continues and by the end of the game, Lancashire becomes dotted with coal mines and cotton mills. The coastline is busy with commercial traffic and ship manufacturing. Finally, industrialists get to count the final points, because ‘Where there’s muck there’s brass’.

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The director of Final Fantasy 7 Rebirth is making a final plea to content creators regarding spoilers

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Final Fantasy VII Rebirth is on the horizon, with our review already available. There’s just one week left until the game’s official release on February 29th, exclusively on PS5. This highly anticipated sequel to Remake, based on one of the most beloved video game stories, is best experienced without any spoilers, according to creative director Tetsuya Nomura.

On Twitter, Nomura made a final request for players and content creators to avoid spoiling the game for others, especially on social media and video-sharing platforms, where spoilers can spread rapidly. Naturally, there’s a specific moment that everyone is eagerly anticipating to see how it will compare to the 1997 original, and it’s bound to be quite chaotic on launch day. Nevertheless, Nomura still holds onto a glimmer of hope for humanity and has made a seemingly impossible request for content creators to exercise a degree of restraint.

It’s important to remember to include spoiler warnings when sharing content related to the game’s story on social media and video-sharing sites to avoid spoiling the experience for others. I would greatly appreciate it if you could avoid using scenes from important parts of the story in your video thumbnails.

https://x.com/finalfantasyvii/status/1760605439698591859?s=20

Nomura points out that the developers intentionally did not limit the recording and sharing features of the PS5 for any aspect of the game. They believe players should have the freedom to share and discuss their favorite gameplay moments. It remains to be seen if that trust was justified.

Do you think players and content creators will follow Nomura’s request and minimize spoilers? Feel free to share your thoughts in the comments section below.

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Xbox may want to become more acquainted with the Platinum Trophies on PS5 and PS4

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Obsidian’s first Xbox game, Pentiment, a historical adventure, is now available on the PS5 and PS4. From what we’ve seen, this port of a highly popular game seems to be solid, and we aim to provide you with a review soon. Meanwhile, one aspect caught our attention regarding the conversion that Microsoft may need to address in the future.

Pentiment’s list of Trophies perfectly mirrors its Xbox Achievements, featuring identical descriptions, titles, and icons. There is a slight variation between the two versions: PlayStation offers 42 trophies to unlock, whereas Xbox provides 41 achievements to earn. The distinction lies in the Platinum Trophy, which is awarded once you have collected all the other trinkets in the set.

Since it’s not included in the original game, the developer has not named the trophy, so it appears as ‘PlatinumTrophy’ in the list. This has already generated amusement among Trophy enthusiast communities. “They chose such a basic name for the Platinum Trophy and somehow still messed it up,” a fan expressed.

This issue is quite insignificant in the bigger picture and could likely be fixed with a quick update or patch. As Microsoft gains more experience with PlayStation development, we hope their command of the Trophy system will improve. After all, those platinums are difficult to earn and deserve a more memorable name.

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Brock Lesnar and Vince McMahon have been excluded from the final roster of WWE 22K24

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2K Sports unveiled the complete roster for the upcoming WWE 2K24, featuring more than 204 playable superstars, including 70 Legends who are no longer part of the main rosters, along with eight managers. However, fans were quick to point out the absence of some notable names from the list: 7-time WWE Champion Brock Lesnar and former WWE chairman and CEO Vince McMahon. Lesnar was previously excluded from the Forty Years of WrestleMania edition.

Following accusations of sex trafficking against McMahon by a former WWE employee, a report from the Wall Street Journal brought the issue to light. Although Lesnar’s name was not directly mentioned in the proceedings, insiders informed the WSJ that he was the unidentified WWE champion in question. McMahon refuted the allegations but stepped down as WWE CEO the day following the federal lawsuit.

Nonetheless, Lesnar and McMahon will still be present in the game. GameSpot has reported that the Lesnar vs. Undertaker match from WrestleMania 30 may be included in Showcase mode. It is speculated that another match already confirmed for Showcase mode (Stone Cold vs. The Rock, WrestleMania 17) will probably include an appearance from McMahon as well.

WWE 2K24 will be available for purchase on March 8th for PS5 and PS4, or March 5th for those interested in the Deluxe or WrestleMania editions.

 

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