At long last, Ganesha, the elephant-headed Hindu god of success and fortune, is coming to SMITE. According to the trailer made by the game’s developer Hi-Rez Studios, he is built for granting others success instead of claiming it for himself. That, and the “a” at the end of his name is silent.
As one would expect from a god with an elephant’s head, Ganesha is a melee tank in SMITE. However, his abilities are mostly designed for support and crowd control rather than survivability. This is no more obvious than his passive ability, Good Fortune. Whenever Ganesha kills an enemy god, he gives a nearby ally credit for the kill and receives the assist reward instead. Every time Ganesha kills an enemy, the range of this passive ability increases until it eventually resets. Good Fortune highlights how Ganesha excels at team-play rather than glory hogging, so players who complain about kill-stealing or brag about their kill-to-death ratio: you’ve been warned.
Ganesha’s first activatable ability, Turn of Fate, also highlights how he focuses on teamwork. This ability shoots a sphere in a straight line that damages up to five enemies and buffs the attack of nearby allies. The more enemies who are hit the bigger the buff. The trailer is unclear if Ganesha receives this buff or not, but allied gods who focus on attack power, such as Guan Yu or Camazotz, are clearly meant to capitalize on Turn of Fate‘s attack buff to devastate and possibly kill weakened enemies.
Ganesha’s second ability, Ohm, once again, is more focused on supporting allies than on helping the god. When he uses this ability, Ganesha moves slower than usual, but he increases ally defenses and silences enemies (i.e., prevents them from using abilities) in front of him. This ability is clearly meant to be used when allies are nearby, as Ganesha is stuck in the lotus position for the duration and cannot attack. Smart players will likely use Ohm right after Turn of Fate to transform their allies into offensive and defensive powerhouses who wail on helpless opponents, especially ones who rely on abilities.
Ganesha’s third ability, Remove Obstacles, is very different from his other skills. This ability makes Ganesha rush forward, much like an elephant, and try to spear an enemy. Unlike an elephant, Ganesha uses his goad instead of his tusks. Ganesha either dashes forward a set distance, or he runs into an enemy and tosses him or her into the air. This ability is not just a simple dash attack, as it lets Ganesha pass through walls and barriers made by enemies gods, which makes it both an effective attack and a means of escape.
Ganesha’s final and ultimate ability, Dharmic Pillars, just might be the ultimate cage. Granted, it’s made out of four giant pillars and a light barrier that doesn’t prevent enemies from leaving, but it damages, slows, and weakens the defenses of enemies who try to enter or exit it. Essentially, Dharmic Pillars is the ultimate cage in that it is a conundrum: stand and face a rampaging god that hits like an elephant or flee at a significant cost to survivability. Furthermore, the barrier constantly deals damage, which means anyone who is stunned while trying pass through barrier is as good as dead.
Ganesha is a god who can make or break SMITE matches depending on how well players support one another. Teammates who stick close to Ganesha and capitalize on his abilities’ buffs are almost guaranteed to bulldoze opponents, but that all depends on whether or not they work together.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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