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It almost seems like yesterday many people were complaining that every shooter focused on World War II. Call of Duty and Battlefield in particular took that critique to heart and proceeded to create anywhere from borderline futuristic shooters to full-blown sci-fi shooters these past handful of years. Although props to Battlefield 1 for going back to the very first World War, a first for the series. Activision may not be willing to take quite that big a risk, but have greenlight another Call of Duty for the World War II setting. Frankly, it seems like the right call because the lack of boots on the ground shooters from the CoD franchise has been in short supply.

Well, as promised the official reveal of “Call of Duty WWII” happened not too long ago and we have all the latest details. Sledgehammer Games is looking to craft the most immersive World War 2 environment ever while keeping the respect to a bloody conflict. That’s why the developers put a lot of hands on for this game. The team spent time on gun ranges with authentic World War 2 weaponry, watched many hours of old clips and war footage, visited museums and actual old war routes, and literally talked with veterans. Additionally, there is a focus on brotherhood and comradery which acts as a theme behind Call of Duty WWII.

The entire story will take place in Europe from 1944-1945 through the eyes of Private Red Daniels and will feature levels in France, Belgium, England, Germany, and more. Some voice actors have even described it as a massive feature film. A co-op mode you can probably guess will make its mandatory appearance as well. Nazi Zombies will be a separate story that once again focuses on horror elements. The plot behind it is the Third Reich grows desperate and tries to create a new army in the finals stages of the war. No other details were revealed other than a single headshot of a zombie.

Divisions will also make their way to Call of Duty WWII. Not much info was given, but by the sounds of it the feature will play a lot like Battlefield’s setup. Basically being able to choose a class so to speak. It has been said to add immersion to the experience. Most excitingly though is the addition of Headquarters. This “mode” acts like a living space for soldiers and seems inspired by the likes of PlayStation Home or Destiny’s Tower. The quick (read: five second) trailer showed much more than twelve gamers hanging around in a social, war torn space. Again, not much info was given about this new feature.

Call of Duty WWII Officially Revealed; The Full Wrap-Up of All Details

Lastly, the release for Call of Duty WWII has been confirmed for November 3rd of this year. You’ll be guaranteed a spot in it if you pre-order and PlayStation users will receive it first. Plus, a multiplayer beta has been confirmed to arrive before the game’s launch date. We’ve been promised a lot more info come E3 2017 and as always we’ll keep you updated.

Did you watch the Call of Duty WWII reveal? Are you excited for the return to World War 2 or the new features? Let us know in the comments!

 

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Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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