The Grand Theft Auto games are a series with a controversial history. Each release was met with mainstream media and angry parents criticizing the game left and right for its brash approach to, and in some cases glorification of, sex, violence, and drug use. An uninformed public behind the times doesn’t seem to realize that the games are intended for an adult audience, and suddenly you have Fox News blaming the game and developers when an eight year old shoots his grandmother. I’m a huge fan of the series and will be the first to defend it when people want to drag it through the dirt, but that doesn’t mean I’m blind to some blatant issues when it comes to the way Rockstar approaches the series. Sure, the games largely deal with a seedy criminal element, but is sexism a necessary part of that formula? With Grand Theft Auto VI, is it time to see fleshed out female characters – or even a female protagonist? I sure think so.
Everyone has their favorite Grand Theft Auto protagonist, whether it’s Claude from GTA 3, Niko from 4, or the unique trio of protagonists in Grand Theft Auto V, there’s a decent amount of variation between characters. What all recent games have in common, however, is gender. All protagonists after the original game (which we’ll discuss below), and even all of the characters of substance (with few exceptions) are male. The criminal element is central to Grand Theft Auto, but there are female criminals in real life, so why not in the game? Rockstar has even shown that they can pull off a great and engaging story with more than one main character, so why can’t one of them be a woman in Grand Theft Auto VI? Rockstar’s games in general have almost exclusively featured male protagonists, with popular titles Bully and Red Dead Redemption also starring a male character, and it’s time for that to change with Grand Theft Auto VI.
Rockstar has proven that they have the chops to create engaging stories, but they’re not very diverse at all. The majority of female characters are portrayed as dumb, annoying, trashy, or “the bitch”. The argument that the genre in general lends itself towards male characters is flawed, too, as fellow criminal-centric series Saint’s Row allows for female character creation.
I’m certain fans of the series will be quick to point out the original Grand Theft Auto where players could choose between an equal amount of female characters, but story in Grand Theft Auto was non-existent and selection was just aesthetics. Calling them characters is even rather generous. If you’re going to stick to this point, the question remains: Why did Rockstar move backwards? Grand Theft Auto VI is the perfect opportunity for Rockstar to catch up with more progressive developers and show they have the ability to create more complex female characters that can actually past the Bechdel Test.
I’m not alone in the argument that the Grand Theft Auto series is misogynistic. Reviews were extremely critical of the title’s treatment of women. The New York Times spoke of the game’s “lack of interest in women as something other than lustful airheads”. Gamespot’s reviewer pointed out “exaggerations of misogynistic undercurrents in our own society, but not satirical ones. With nothing in the narrative to underscore how insane and wrong this is, all the game does is reinforce and celebrate sexism.” The game doesn’t just fail to include “great” female characters – it’s exclusively dominated by awful ones. Grand Theft Auto VI deserves a story that celebrates women (even if they’re criminals) rather than lazily using them as comic relief or a point of contention.
Critics of the diversity argument may point to Grand Theft Auto V’s online mode as a medium for female players to create their own criminal, but despite the huge community in Grand Theft Auto Online, the games are still largely single player experiences. There’s very little story behind online characters, and while players are free to make their own, a lot of people play games to be told a story rather than create one.
Video games are no longer a medium dominated by men. While men may be the majority still, an almost equal amount of women consider themselves gamers. We’ve seen other studios provide diverse characters that provide an inclusive experience. Bioware is well-known for their progressive approach to characters, albeit with mixed results, and their games have drawn in a wide audience from many different backgrounds. It’s long overdue for Rockstar to ditch tired cliches. Give us something fresh in Grand Theft Auto VI.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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