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Resident Evil 7 took the Internet by storm and was hailed as a glorious return to the survival horror roots that made the franchise famous. Not only was the game fantastic, but Capcom announced that gamers would receive free DLC in the form of the Not A Hero campaign. To show how much the company wants to do right by its fans, Capcom released a downright classy video to announce the DLC will be delayed.

The apology video was no-frills and did not beat around the bush. Producer Masachika Kawata and director Koshi Nakanishi started the video by apologizing that the DLC will be delayed. They explained that they believe the DLC, while almost finished, would not meet the high expectations of gamers set by Resident Evil 7. According to Kawata and Nakanishi, the quality of Not A Hero is less than that of the base game, and the development team will need more time to match the experience set by Resident Evil 7’s campaign — something I do not believe can be done simply because that campaign was so good.

After Kawata and Nakanishi had their say, executive producer Jun Takeuchi started his own video segment. He mostly repeated what was already said, including the apology, but he also added a heartfelt thank you to everyone who enjoyed Resident Evil 7. Furthermore, Takeuchi stated that the dev team is also working on yet another piece of DLC alongside Not A Hero. Takeuchi promised that this new DLC will also be up to the standards gamers have set for Resident Evil 7.

This apology video gives me hope that Capcom can return to the days when it set the standards for survival horror. The Resident Evil 7 dev team could easily have continued work on Not A Hero as planned and not changed a thing. Resident Evil 7 fans would likely have enjoyed it, but Kawata, Nakanishi, and Takeuchi all agreed that they had to improve the DLC to make it even better than it already was. They did not need to, but they did. They also agreed to develop and release an extra, possibly unplanned, bit of DLC alongside Not A Hero. Is this unnamed DLC an apology for making fans wait so long? Perhaps, but if the dev team can deliver on its promises, then both DLC packs will be amazing. Given that Resident Evil 7 was a spectacular game, I have no doubt the devs will not only deliver on the promises but they will exceed them.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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