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Until recently, it wouldn’t have been necessary to qualify “Marvel Heroes” with “PC”, but the closed beta of Marvel Heroes Omega is live for Playstation 4 is live, and many players have had concerns that developer Gazillion was neglecting PC in favor of focusing on PS4. Gazillion did their best to dispel these fears earlier today as creative director Jess Decker revealed the roadmap for Marvel Heroes’ PC version in 2017.

May – Guardians of the Galaxy Vol. 2-themed costumes for Star Lord and Rocket Raccoon, Gamora & Drax movie teamups, and an awesome movie-inspired Groot pet!

June – Anniversary gifts, a new danger room tileset with a new boss fight using an up-leveled version of an existing foe, and our usual over-the top Anniversary event.

July – A new Daily Bugle Terminal with a brand new boss fight (first as part of an event and then later turned on permanently)

Late July – Carnage playable; Carnage has been discussed as a potential playable for a long time. The design team is pretty excited about what they can do with his power set and the awesome visuals of Carnage turning his own body into weapons.

September – Apocalypse Terminal

November – Thor-related playable content, most likely a new terminal facing down the powerful Hela

Late November – Odinson (Unworthy Thor) playable. This incarnation of Thor has a full roster of new powers that change dynamically as he switches between weapons. It’s worth emphasizing that this is a new playable not a special costume.”

Many longtime veterans of the PC version were upset earlier this year when Marvel completely revamped the way many systems in the game worked, criticizing the update as an oversimplification of what previously was a great game. In preparation for the release of Marvel Heroes Omega on the Playstation 4, a lot of aspects of the game were streamlined. Controversially, Gazillion decided to limit players to a single action bar which forces players to really pick and choose which abilities will best suit their build.

These changes seem to be designed to bring the PC version more in line with the company’s plans for the PS4, but the Jess Decker stressed that they want the games to be similar but not exactly the same. Features such as trading and the Teamup mechanic present in PC won’t be going away despite the fact that these options aren’t available on the Playstatoin 4. This should be encouraging to PC players, some of whom were convinced the world was ending when these changes rolled out to PC. While there’s no doubt that the arrival of Marvel Heroes Omega will influence the development of the PC version, it’s encouraging that the roadmaps will be separate and the progress of Marvel Heroes PC (hopefully) won’t be further hindered by Playstation 4.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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Evaluating Fallout 76’s Value in 2024

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If you’ve been keeping up with the new Fallout show on Amazon Prime, chances are you’ve been relying on PS Plus Extra and PS Plus Premium to access and enjoy one of Bethesda’s legendary RPGs. We decided to bypass the highly acclaimed Fallout New Vegas and Fallout 3, opting instead to explore the vast landscapes of West Virginia in Fallout 76. Infamous for its initial reception, Todd Howard’s “Fallout with Friends” has evolved significantly over the past six years. However, does that imply the game is of high quality? Is it worth playing in 2024?

As we ventured out of Vault 76 for the very first time, we were determined to find the answers to those burning questions. Recalling our escapades on the Push Square YouTube channel, we encountered quest-giving NPCs—a feature that was surprisingly absent upon release—awe-inspiring bases built by fellow players—and an abundance of loot that could easily burden us 76 times over.

In the midst of the vast array of open-world online experiences, we found ourselves quite enthralled by the combination of 50s classics playing in the background as we obliterated the heads of ghouls. And to top it off, we were able to enjoy all of this with our friends. Exploring the wasteland in the company of a ragtag band of survivors adds a unique element to Fallout 76, setting it apart from other games in the series. However, does it manage to prevent us from uninstalling and transitioning to one of the mainline entries in the series? To discover more, be sure to watch the complete video!

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