Connect with us

Although Blizzard has stated that the patches in between major content releases will be smaller, patch 7.2.5 is shaping up to bring some big changes. One change that has left players pretty unhappy is a change to the way Mythic+ dungeons work.

Mythic+ has so far served as a decent opportunity for players to get gear in a 5-man environment and without raiding, but for a lot of players that’s pretty far removed from its practical use. Players looking for quick Artifact Power have been chain running lower leveled mythic plus dungeons for the extra chests at the end of the dungeon, which often contain a huge amount of Artifact Power. These runs resulted in many players gaining artifact power at an alarming rate and passing over players who actually need Mythic+ gear in favor of people who massively outgear the content for a quick and efficient run.

Blizzard is unhappy with the way Mythic+ dungeons are implemented, apparently, as they’re making some big changes to the way they work in patch 7.2.5. Previously, when a group failed a Mythic+ dungeon, their keystone was depleted. They would then have to run the content again with no rewards in order to reactivate the keystone. This mechanic is going away with patch 7.2.5, which has excited players, but this change is accompanied by an even bigger adjustment that has left players reeling. Faster completion times of Mythic+ dungeons will no longer reward additional chests, leaving little incentive for running the dungeons as quick as possible.

While this fix will probably accomplish its goal of making the runs less about AP and more about gear, it takes a lot of fun out of Mythic+ dungeons. Running as fast as you can and trying to 3-chest content was exhilarating and made for an experience unlike anything else in World of Warcraft currently. Removing the incentive to do runs quickly has left a bad taste in the player base’s mouths, and the reaction to the changes is almost universally negative.

This seems like a bandaid fix to the larger issue that is the need for quick artifact power for Artifact Weapons. Blizzard kind of brought this on themselves when they introduced the mechanic, as players will always look for the quickest and most efficient avenue to maximize their character. Hopefully the World of Warcraft development team takes the negative player feedback into account and makes some adjustment to this update that will likely ruin Mythic+ runs for a lot of people.

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

Final Fantasy 7 Rebirth’s Retry Wording Has Been Updated in a Subtle Manner

blank

Published

on

blank

Despite the numerous praises players have showered upon Final Fantasy 7 Rebirth, there is one particular aspect of the game that has garnered nothing but criticism: the perplexing wording of its retry screen, which players encounter when facing a Game Over. Fortunately, the developers have discreetly resolved this issue in the game’s latest patch. They have fixed the Platinum Trophy progression, resulting in a slightly less confusing experience for players.

If you don’t possess exceptional combat abilities, chances are you’ve come across the game’s notorious four options: “Retry from Current Battle, Retry from This Battle, Retry from Before Battle, or Resume.”. As an avid gamer, I must admit that I’ve experienced the frustration of losing precious time due to my own foolish mistake. In this particular instance, I found myself engrossed in fine-tuning my matrix and equipping my party, only to have it all go to waste when I encountered a formidable enemy. To compound my error, I made the ill-advised decision to retry the battle, resulting in an hour of agonizing repetition. Lesson learned!

The “Retry from This Battle” option has become a source of frustration for players who are struggling with the game’s final boss encounter, leading to a significant number of rage-quits. Without giving away any surprises, opting for that choice after being defeated would result in players being sent back to the beginning of the final boss encounter, needlessly forcing them to forfeit approximately an hour’s worth of hard-earned progress in battle.

After the update, players now have the option to select “Retry from the Current Phase” instead of “Retry from Before the Current Battle.”. It’s worth noting that this change is only slightly improved. It’s rather disappointing that the screen is overly convoluted, which may lead to players feeling frustrated. While it’s better late than never, we can’t help but wonder if this issue will persist in the future.

 

Continue Reading

Gaming

Baldur’s Gate 3 has received an impressive haul of 5 BAFTA Awards, with the prestigious title of Best Game among them

blank

Published

on

blank

Baldur’s Gate 3 continues to solidify its position as a standout title, garnering five prestigious BAFTA awards, including the highly coveted Best Game accolade. In addition to the top accolade of the evening, the RPG created by the talented team at Larian Studios also emerged victorious in the categories of narrative, music, players’ choice, and performer in a supporting role.

Several games for the PS5 and PS4 received BAFTA awards. Alan Wake 2 won for Audio Achievement, Cyberpunk 2077 was recognized as an Evolving Game, Viewfinder was named the Best British Game, and Nadji Jeter received the Performer in a Leading Role award for his portrayal of Miles Morales in Marvel’s Spider-Man 2.

Standing on the stage that night, Swen Vincke, the founder of Larian Studios, expressed his disbelief: “It’s truly incredible to be here.” The effort and dedication poured into creating Baldur’s Gate 3 is truly commendable. It’s truly remarkable, and I extend my gratitude to Bafta and everyone involved.

Here are the winners of the BAFTA awards for 2024:

  • Debut game: Venba
  • Audio achievement: Alan Wake 2
  • Multiplayer: Super Mario Bros. Wonder
  • Evolving game: Cyberpunk 2077
  • Game design: Dave the Diver
  • British game: Viewfinder
  • Artistic achievement: Alan Wake 2
  • New intellectual property — Viewfinder
  • Narrative: Baldur’s Gate 3
  • Performer in a supporting role: Andrew Wincott, Raphael in Baldur’s Gate 3
  • Family — Super Mario Bros. Wonder
  • EE Players’ Choice — Baldur’s Gate 3
  • Animation — Hi-Fi Rush
  • Music — Baldur’s Gate 3
  • Game Beyond Entertainment — Tchia
  • Technical achievement: The Legend of Zelda: Tears of the Kingdom
  • Performer in a leading role — Nadji Jeter, Miles Morales in Marvel’s Spider-Man 2
  • Best game: Baldur’s Gate 3

 

Continue Reading

Gaming

V Rising embraces its theme by introducing a Legacy of Castlevania crossover DLC

blank

Published

on

blank

V Rising, a vampiric RPG, made its debut on PC in 2022 and is set to grace the PS5 in 2024. The game clearly showcased a strong influence from Castlevania. Now, Stunlock Studios is fully embracing the opportunity, officially teaming up with Konami for a captivating DLC with a gothic twist.

Featured in The Triple-i Initiative’s recent digital indie showcase, Legacy of Castlevania offers players the opportunity to immerse themselves in the timeless visuals of hair, cloth, and character design from one of the most beloved vampire franchises in gaming history. The pack is set to be released in May, and it’s possible that we’ll gain further insights into the PS5 port at that time. In the upcoming game, players will have the chance to encounter the renowned vampire hunter Simon Belmont, who will serve as a formidable adversary. Additionally, fans will be delighted to know that they can dress up as the enigmatic Vampire Prince, Alucard, with a special cosplay set.

There will be three distinct shapeshifting variants for players to fully embrace the darkness. Among the options available are the Wolf Form Variant, Soul of the Wolf; the Human Form Variant, Glamour of Maria Renard; and the Toad Form Variant, Guise of The Flea Man. In addition, you’ll have access to luxurious furniture and decorations to adorn your sanctuary, creating an atmosphere reminiscent of a gothic masterpiece.

Did V Rising catch your attention? What are your thoughts on the Legacy of Castlevania collaboration? We eagerly await your thoughts in the comments section below.

 

Continue Reading

Trending