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Well know, this should be good. According to a set of leaked images, there is a prequel for Life is Strange in the works. The leak itself contained eight different. The pictures feature Chloe Price and her best friend Rachel Amber, who is missing at the start of the original game. This is an interesting development because there was already a follow-up title announced. Gamekult broke the story showing the images, and reporting Deck Nine will develop the prequel.

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Deck Nine

Recently changing names to Deck Nine, the former Idol Minds has had a run of bad luck. Aside from working on the Ratchet and Clank collection in 2012, Deck Nine hasn’t released a console game since 2013. The last console game in development by Deck Nine, Warrior’s Lair, was canceled before completion. After switching to mobile development Idol Minds, rebranded as Deck Nine Games. The goal was to show the shift in direction to focus on the creation of narrative-driven titles. The titles were said to be“deep in development” on a new addition to a “critically acclaimed franchise” from a “leading AAA video game publisher”. So that title deep in development is Life is Strange.

Life is Strange-mania

After being on the brink of closing, Dontnod Entertainment has a smash hit on its hands. The title racked up awards left and right for its story and unique gameplay. In fact, the leaked prequel is now the third project in development for the Life is Strange franchise. A sequel has been in development since the first was released. And Square Enix is working on a live action adaptation for the series. Narrative driven games with less emphasis on gameplay are a double edged sword. If there is a great story, the game will succeed with passable gameplay. But too often the games rely on cliche-ridden stories and almost no real gameplay. Then players are just paying $60 for a crappy interactive movie. But Life is Strange manages to combine an interesting way of playing with legitimately great stories. (Although the dialogue needs work.)

More details should come out on E3, as Deck Nine announced, so stay tuned.

I've always been a gamer. Way back when I was sitting on the basement floor with my sister playing Spyro and Madden '99 I knew what my future was. Gaming. Now I try to squeeze as much gaming in as possible when I'm not in class at Bellarmine University.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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