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Beyond Good and Evil 2 Demonstrates a Change of Tone for the Series

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Ubisoft’s E3 conference finished with a big surprise: Beyond Good and Evil 2 is officially in the works, as demonstrated by an insane cinematic trailer. It’s been fourteen years since the release of the original Beyond good and Evil. It’s clear that Ubisoft has taken into account that players of the first game will have aged too, as the rather childish Zelda like tone from the first game has been replaced by a more mature and M-rated tone. This was demonstrated by the record number of f-bombs dropped over the course of the four minute trailer. I’m pretty sure the protagonist from the first game, Jade, didn’t shout “Bang bang , Motherf****rs” when confronted by the police.

The trailer shows a deal going down between a mob boss, humanoid pig and a foul mouthed, cockney sounding, humanoid monkey. The deal is a con, as the monkey escapes with the bargained object, onto the back of a flying motorcycle, driven by a human female character. What ensues is a flying vehicle police chase, complete with jet packs, gun fire, explosions and police vehicle hijacking, throughout a futuristic, Asian-inspired city. The trailer ends with the two characters entering a spaceship, to much applause from their comrades, and handing over the acquired object to a mysterious woman with a robot hand, green eyes and short black hair, reminiscent of Jade. The woman inserts the object into the deck and a hologram image of an artefact appears. The spaceship then takes off and flies into space.

Creative Director, Michel Ancel, teary eyed and emotional, then took to the stage. After many thanks to Ubisoft, the developer teams and the fans of the original BGaE, he assured everyone that they were hard at work on the game.

Narrative Director, Gabrielle Shrager, then explains that the game is a prequel and takes place before Jade is born. The world is run by corporations that create hybrids in labs and use them as slaves to colonise other planets, competing for cosmic resources. You will fight for freedom, with a crew of unforgettable characters.

The series is taking on more of an epic science-fiction direction, as Michel Ancel describes the game as a seamless online playground, where you can travel across space at the speed of light, exploring mysterious cities and discovering unknown lands. You can do all this alone or with friends, indicating that multiplayer is going to play a big part. Again, this is a huge shift not only in tone, but in game-play too.

Many players have been waiting for a sequel to Beyond Good and Evil and although it looks very different, it’s exciting to see it finally becoming a reality. Hopefully, much more news will be divulged on Beyond Good and Evil 2 during the rest of E3, hopefully including some actual game-play footage.

Video games have been a passion of mine from the very first time I played one, at the age of five on Amstrad!( Never heard of it? It was an 80s thing) From then on, I developed a great love for video games and have always owned some form of console throughout each generation of gaming, from the NES to the PS4. Call me a casual if you like, I was probably gaming before you were even born, kiddo.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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