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Underwhelming FFXV DLC: Prompto’s Mediocre Looking Third Person Shooter

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Square Enix has released a trailer for the new DLC: FFXV Prompto Episode and the least I can say is that it looks, well, nothing like the FFXV I came to know and love, or at least, thoroughly enjoy.

Final Fantasy XV was definitely one of my gaming highlights of 2016. After the complete and utter disappointment of FFXIII, I had come to terms with the idea that Final Fantasy was no longer worth my attention. But Final Fantasy XV managed to pique my interest in the series once more. I mean, the game is completely bonkers. If in 1997, after completing FFVII, I had been told that one day I would play a Final Fantasy game that would involve driving around an Americana inspired desert in a convertible, with four glossy haired fashion victims, fighting monsters, exploring dungeons, camping, cooking and generally having a Jack Kerouac style road trip, I would’ve probably freaked out because a madman was in my room claiming he knows the future… wait, where was I going with this? Basically, in the end, FFXV came together and much to my surprise provided me with a very unique, enjoyable gaming experience. You would think the release of new DLC would be an exciting event. But so far, the FFXV DLC has completely failed to grab my interest and Prompto’s episode looks set to keeping it that way.

I’m not going to go into too much detail on why the first DLC didn’t grab my attention. Too sum it up, it just looked like a series of corridors with a bunch of less dynamic fights. I didn’t really care what Gladio got up too after he spontaneously shrugged his shoulders and walked off in the middle FFXV. “Whatever Gladio, we’ll be fine without you!!” was my response.

The problem with having DLC that concentrates on Prompto, is that Prompto’s main weapon is a gun. Beforehand, Prompto was relegated to side character and did most of the fighting by himself, which was fine. But as a main character, well, you’re going to have to use guns, a lot. This significantly changes the game play. Although there’s nothing wrong with trying out something different,  FFXV wasn’t built to be a third person shooter, so what we now have is basically a bit of a wonky looking shooter that doesn’t look or, I can imagine, feel anything like the main game. Seeing the trailer I couldn’t help but think of another mediocre FF third person shooter, the FFVII spin off PS2 game, Dirge of the Cerebrus: Final Fantasy VII. Which was hugely disappointing, to say the least.

Of course, it’s clear that the FFXV DLC is used as a means to fill in certain story elements and delve deeper into the characters themselves. There are two things wrong with this, however. Firstly, from the moment FFXV took on an open world format, the story was clearly going to suffer and lets be frank, it did. It wasn’t a bad story, it just wasn’t told very well. Not to mention there’s the anime, Brotherhood: Final Fantasy XV,  that already does a good job of filling in the backstory of the three main side characters. Secondly, all it does is draw attention to how much they rushed to release FFXV in the first place. I know, it’s crazy to think that a game that went through ten years of development could be considered rushed, but they clearly needed more time to refine it a little. They could have featured these backstory bits in the main game as side quests, where you play as the whole team with Noctis at the healm and therefore not having to reinvent the already fun game play.

I wish Square Enix would really take a look at what people enjoyed in FFXV and expand on that for their DLC. I think many people would agree, it was never about the story, it was more about exploring dungeons with your buddies at your back, zipping around the place as Noctis, armed with lots of cool melee weapons and not firearms. Wouldn’t it be cool to get a DLC that lets you explore more of the dark, demon infested world of the future, with the slightly older and grizzled cast of characters? Or maybe a handful of new and exciting monsters to hunt! How about the possibility of fighting and obtaining more summons! They have a long list of unused summons they could use from the huge catalogue of FF lore at their disposal. So much potential Square Enix, use it!

Until then, I guess I’ll look forward to playing cooking mini games that’ll probably replace all the fights in the Ignis DLC. That, or a recreation of what’s going on in Ignis’s head, as he stumbles through his own mind, desperately trying to come up with “a new recipaaaay.”

Video games have been a passion of mine from the very first time I played one, at the age of five on Amstrad!( Never heard of it? It was an 80s thing) From then on, I developed a great love for video games and have always owned some form of console throughout each generation of gaming, from the NES to the PS4. Call me a casual if you like, I was probably gaming before you were even born, kiddo.

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Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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