Gaming
Underwhelming FFXV DLC: Prompto’s Mediocre Looking Third Person Shooter
Square Enix has released a trailer for the new DLC: FFXV Prompto Episode and the least I can say is that it looks, well, nothing like the FFXV I came to know and love, or at least, thoroughly enjoy.
Final Fantasy XV was definitely one of my gaming highlights of 2016. After the complete and utter disappointment of FFXIII, I had come to terms with the idea that Final Fantasy was no longer worth my attention. But Final Fantasy XV managed to pique my interest in the series once more. I mean, the game is completely bonkers. If in 1997, after completing FFVII, I had been told that one day I would play a Final Fantasy game that would involve driving around an Americana inspired desert in a convertible, with four glossy haired fashion victims, fighting monsters, exploring dungeons, camping, cooking and generally having a Jack Kerouac style road trip, I would’ve probably freaked out because a madman was in my room claiming he knows the future… wait, where was I going with this? Basically, in the end, FFXV came together and much to my surprise provided me with a very unique, enjoyable gaming experience. You would think the release of new DLC would be an exciting event. But so far, the FFXV DLC has completely failed to grab my interest and Prompto’s episode looks set to keeping it that way.
I’m not going to go into too much detail on why the first DLC didn’t grab my attention. Too sum it up, it just looked like a series of corridors with a bunch of less dynamic fights. I didn’t really care what Gladio got up too after he spontaneously shrugged his shoulders and walked off in the middle FFXV. “Whatever Gladio, we’ll be fine without you!!” was my response.
The problem with having DLC that concentrates on Prompto, is that Prompto’s main weapon is a gun. Beforehand, Prompto was relegated to side character and did most of the fighting by himself, which was fine. But as a main character, well, you’re going to have to use guns, a lot. This significantly changes the game play. Although there’s nothing wrong with trying out something different, FFXV wasn’t built to be a third person shooter, so what we now have is basically a bit of a wonky looking shooter that doesn’t look or, I can imagine, feel anything like the main game. Seeing the trailer I couldn’t help but think of another mediocre FF third person shooter, the FFVII spin off PS2 game, Dirge of the Cerebrus: Final Fantasy VII. Which was hugely disappointing, to say the least.
Of course, it’s clear that the FFXV DLC is used as a means to fill in certain story elements and delve deeper into the characters themselves. There are two things wrong with this, however. Firstly, from the moment FFXV took on an open world format, the story was clearly going to suffer and lets be frank, it did. It wasn’t a bad story, it just wasn’t told very well. Not to mention there’s the anime, Brotherhood: Final Fantasy XV, that already does a good job of filling in the backstory of the three main side characters. Secondly, all it does is draw attention to how much they rushed to release FFXV in the first place. I know, it’s crazy to think that a game that went through ten years of development could be considered rushed, but they clearly needed more time to refine it a little. They could have featured these backstory bits in the main game as side quests, where you play as the whole team with Noctis at the healm and therefore not having to reinvent the already fun game play.
I wish Square Enix would really take a look at what people enjoyed in FFXV and expand on that for their DLC. I think many people would agree, it was never about the story, it was more about exploring dungeons with your buddies at your back, zipping around the place as Noctis, armed with lots of cool melee weapons and not firearms. Wouldn’t it be cool to get a DLC that lets you explore more of the dark, demon infested world of the future, with the slightly older and grizzled cast of characters? Or maybe a handful of new and exciting monsters to hunt! How about the possibility of fighting and obtaining more summons! They have a long list of unused summons they could use from the huge catalogue of FF lore at their disposal. So much potential Square Enix, use it!
Until then, I guess I’ll look forward to playing cooking mini games that’ll probably replace all the fights in the Ignis DLC. That, or a recreation of what’s going on in Ignis’s head, as he stumbles through his own mind, desperately trying to come up with “a new recipaaaay.”
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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