Gaming
Controversy Over GTA V Modding Shutdown
You want to know what’s not smart? Pissing off your fans, and the people who buy your games. What is a way to easily piss off everyone? Don’t let them make free modifications to something. We’ll use cars as an example. Enthusiasts will often start customizing a car, and that can void the original warranty. But that doesn’t mean you take away somebody’s car for modding it. Or outright banning custom parts to said car. That, effectively, is what is happening with GTA V. Take-Two Interactive, the parent company behind Grand Theft Auto V shutdown the popular modding tool Open IV. And boy has that backfired.
What followed was an absolute hailstorm of bad press. Over the past 30 days, 88% of the 43,000 reviews on Steam for GTA V, have been negative. After sending cease-and-desist letters, and threatening legal action, Take-Two forced Open IV to close their doors and shut down the mods. OpenIV, a popular modding tool for the Grand Theft Auto series for nearly a decade had to shut down or get their pants sued off by the developers. Before I get on my soapbox, let’s look at each side on the issue.
Take-Two’s Stance on GTA V Modding
Let’s make one thing clear. Technically speaking, Take-Two does have the authority to do this. Mostly. Most video games, especially on Steam, go through what’s called DRM, or Digital Rights Management. This gives Publishers a lot of copyright protection and a lot of power when it comes to ownership of the game. In fact, players don’t really own these games so to speak. It’s more like a lease. So while such harsh actions may be less than tasteful, they every right to do it. And for their part, Rockstar, the actual developers under Take Two Interactive have released an official statement.
“Take-Two’s actions were not specifically targeting single player mods. Unfortunately, OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players.”
Some may see such swift and decisive action as irresponsible. However Grand Theft Auto V has had serious issues with hackers, cheaters, harassers and the like. And action does need to be taken. This obviously isn’t a perfect answer, but it is an answer. And again, we’ll go back to the car metaphor. Yes, car enthusiasts do in fact modify their cars to their exact taste. But if you look at the average consumer, they just need something to get from point A to point B.
The only time they make any kind of changes or fixes they usually go to a professional. And the majority of people who played GTA V don’t use mods. Anytime a bug or other issue arises players will often wait for a patch or talk to Rockstar customer support. Or just sit and complain. So this doesn’t affect the majority of players, while it tries to fix an issue that can affect all of them. That being said, look at the other side. Because frankly, I’m tired of playing devil’s advocate
The Case for Modding in GTA V
It is true, that cheaters and hackers need to be taken down. They run the risk of ruining everybody’s time with the game. It can also lead to harassment, possible identity theft, or worse. But that does NOT mean you need to stop people from freely expressing their ideas for no monetary gain. These people are not charging for the mods. (Mostly.) Many of them are just trying to make the game even more enjoyable. And instead, it’s being perceived as a threat to the profitability of the game. This would be like saying we need to clamp down on the freedom of speech because of hate speech by neo-nazis, white supremacists, or religious extremists.
Additionally, modifications can be used as an impromptu patch of sorts. Again, we’ll use the car metaphor. Sure, you could go to a professional to get your muffler checked out. Or, you can go to your friend, who’s a mechanic anyways and ask him for some help. Just because somebody isn’t a professional, doesn’t mean they aren’t skilled and able to help. Besides, modifications are an important part of gaming culture. A lot of huge games today came from modifications. To name a few would include: The Stanley Parable, Team Fortress, Dota 2, and Counter-Strike.
And finally, we need to look at possibly the most important perspective. The player perspective on GTA V. People love playing this game. But that doesn’t mean it’s a perfect game, and players deserve to get what they’re paying for. And let’s not pretend like take-two Interactive are saints. The in-game currency for GTA V has microtransactions up to $100! So you’re telling me, players need to pay $60 for the game and then an extra $100 to get past a lot of boring grinding for money? The players, not strippers. And these players have made their voices heard.
I’ve already mentioned the 30,000+ negative reviews in less than 30 days. Some of the comments in the reviews give some honest, biting criticism.
Rondo “Hackers ruined online and Rockstar let them”
Domino’s Pizza “The singleplayer was fantastic. But between the lack of content released for single player, and the fact that Take Two took down OpenIV, the framework for the single player modding community, it’s rather obvious that the publishers are using this game as a cash grab, forcing multiplayer content updates and pushing in game currency that costs more than the game did at launch.
In short, great game, terrible (and shady) business practices, especially from an AAA dev and publisher.”
The list goes on and on. A comment in this aside from the obvious criticism towards modding practices was a petition. This petition is meant to give support for Open IV. Currently it has over 57,000 supporters. And the number continues to grow and grow. So what is your opinion? Should take to be able to protect their game as they see fit? Or should players be able to change the game to provide for the most enjoyable experience for themselves? Your opinion matters, and we would love to hear from you in the comments.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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