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Overwatch ‘Masquerade’ Comic Shows What Talon’s Been Up To, Teases New Skins

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 It’s been awhile since the Overwatch creative team gave us a look at the plans of Talon. The last bit we saw was the botched Volskaya job, and the newest comic, Masquerade, picks up soon after. Doomfist has escaped prison and gets himself caught up on recent events with Reaper.

The comic’s story is fairly simple: Doomfist heads to Monaco with Widowmaker and Sombra to meet with an Omnic in a casino. The Omnic, Maximilien, is an influential member of Talon and reminds Doomfist a lot of people were happy to see him imprisoned. One of those people, Vialli (who ordered the assassination of Katya Volskaya) sends men to kill Doomfist. Easily defeating Vialli’s cronies, they head to Venice. Donning traditional masquerade clothing (which looks certifiably badass), Widowmaker, Reaper, and Sombra clear out Vialli’s hideout while Doomifst confronts him on the roof. Obviously, Vialli gets thrown off.

While not much happened story-wise, we did get a bunch of little background information on the inner workings of Talon. As we found out in the Doomfist reveal, Talon is lead by a sort of roundtable committee. Four of those leaders, we know now, are Doomfist, Reaper, Vialli, and Maximilien. Looking at one of the last panels, it seems like there are six other leaders, making nine in total (now that Vialii is dead):

New faces in Talon's leadership

New faces in Talon’s leadership…

The roundtable was apparently divided, as Doomfist disagreed with Vialli’s call to assassinate Volskaya, leading him to commend Sombra for her “ambition.” We find out that Sombra’s new secret friend in Katya isn’t so secret, as Reaper has been keeping tabs on her.

The main difference between Vialli and Doomfist is money, Vialli using Talon to create a profit, Doomfist to create a stronger world (according to Jeff Kaplan). Volskaya was in the way of their profits, but “she’ll keep the fight going,” leading the world deeper into war. The confrontation between Vialli and Doomfist leads to a wildly interesting line: “We aren’t criminals, satisfied by wealth and power. We know better.” Doomfist may have a warped idea of ‘better,’ but he now seems firmly in control of Talon, and he’s ready to start a war.

Aside from the story, the skins teased were awesome. Each Talon operative got their own Masquerade skin, Doomfist in royal purple and yellow and reaper in flowing reds and skull faced:

reaperdoomfistmasquerade

Sombra in a court jester-esque outfit, akin to Junkrat’s legendary skin:

sombrajester

We got a peek of Widowmaker’s skin on the cover, which looks similar to her ‘Odile’ and ‘Odette’ skins:

widow

We also can’t ignore Talon’s formal wear:

sombraformal doomfistandwidow

The Doomfist patch is live in all regions next Thursday, so we’ll have to wait until then to see what skins we’ll be getting. Check out the newest comic, Masquerade (and catch up on the others), here!

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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