Gaming
New Assassin’s Creed Origins Combat Video Shows Heavy Dark Souls and Witcher Inspiration
Today, Ubisoft released an official video dissecting the new combat system in Assassin’s Creed Origins. While watching it, I couldn’t help but think of both Dark Souls and The Witcher 3 and saw major inspiration from those two in this game. I am in no way pointing this out in a negative manner, in fact I think it is a step in the right direction for Assassin’s Creed.
Most of the video is narrated by Ashraf Ismail, the game director of Assassin’s Creed Origins, who previously held the same position for Black Flag. In the video, he discusses how from working on that game he and his team wanted “to bring something new to AC.” His previous work on Assassin’s Creed allows him to go into great detail about both the previous combat system and what changes are being made in the new one. This also allows for greater insight into the development process, and thus the inspirations, even if they aren’t explicitly stated.
Ismail first gets at what the combat system used to be in order to show how it has changed. “In previous ACs, the fighting system was a paired animation system.” Basically, this means that when you attack, the character and an enemy would instantly be paired together in a fighting stance. While the combat has definitely evolved throughout the series, the paired animation approach to combat has been the same throughout. As such, Ismail discusses how he and his team “wanted to move away from that”.
This is where things start to get very Souls-y and Witcher-y. Ismail describes the new combat as a “hit-box based system”. “…if you press attack, you’re going to swing your weapon and if something’s there, it’s going to get hit and take damage. If nothing’s there, you’ve just swung into the open air and maybe you’ve just opened yourself up.” This means that the combat and regular stages of gameplay are more closely intertwined, allowing for greater control of your character in and out of combat. It also means there’s more strategy and thought involved in combat. This is all identical to how Dark Souls and Witcher 3 combat work.
Assassin’s Creed Origins’ new combat was further explained and gave off even more Souls vibes especially with some Witcher 3 sprinkled in here or there. Ismail gets at light attacks and heavy attacks being implemented and the strategy involved behind them, including comboing them together. He discusses various weapons and weapon types that the character can use and how each has advantages and disadvantages in relation to other weapons/armor. Everything so far is so quintessentially Souls/Witcher that it’s hard not to think about those series when looking at Origins‘ combat system.
Here’s even more inspiration from those series. Ismail goes into greater detail about ways to do bonus damage, such as attacking enemies from the back and attacking after stunning an enemy by parrying. There’s also a lock-on system, a dodge system, a bleeding damage system, a pseudo boss system, etc. I know a lot of games that use combat in this way, but the pure descriptions of Ismail and the gameplay shown strongly give off the sensation of a Souls game and Witcher 3 above anything else.
Like I said in the beginning, I personally have no issues with this system. Reading some of the comments on the YouTube video, a lot of people are bashing Assassin’s Creed for borrowing from Witcher, Souls, etc. saying things like the combat isn’t “new”. It may not be “new” per se, but it is definitely new to Assassin’s Creed which is what matters for fans of that series. It may not be innovative, but if they can make their own interpretation of this gameplay work well and the game is fun, then who cares? In my mind, mixing up their formula like this is a good way for Assassin’s Creed to get out of the rut it’s been experiencing in the gaming industry.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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