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New Assassin’s Creed Origins Combat Video Shows Heavy Dark Souls and Witcher Inspiration

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Today, Ubisoft released an official video dissecting the new combat system in Assassin’s Creed Origins. While watching it, I couldn’t help but think of both Dark Souls and The Witcher 3 and saw major inspiration from those two in this game. I am in no way pointing this out in a negative manner, in fact I think it is a step in the right direction for Assassin’s Creed.

Most of the video is narrated by Ashraf Ismail, the game director of Assassin’s Creed Origins, who previously held the same position for Black Flag. In the video, he discusses how from working on that game he and his team wanted “to bring something new to AC.” His previous work on Assassin’s Creed allows him to go into great detail about both the previous combat system and what changes are being made in the new one. This also allows for greater insight into the development process, and thus the inspirations, even if they aren’t explicitly stated.

Ismail first gets at what the combat system used to be in order to show how it has changed. “In previous ACs, the fighting system was a paired animation system.” Basically, this means that when you attack, the character and an enemy would instantly be paired together in a fighting stance. While the combat has definitely evolved throughout the series, the paired animation approach to combat has been the same throughout. As such, Ismail discusses how he and his team “wanted to move away from that”.

This is where things start to get very Souls-y and Witcher-y. Ismail describes the new combat as a “hit-box based system”. “…if you press attack, you’re going to swing your weapon and if something’s there, it’s going to get hit and take damage. If nothing’s there, you’ve just swung into the open air and maybe you’ve just opened yourself up.” This means that the combat and regular stages of gameplay are more closely intertwined, allowing for greater control of your character in and out of combat. It also means there’s more strategy and thought involved in combat. This is all identical to how Dark Souls and Witcher 3 combat work.

Assassin’s Creed Origins’ new combat was further explained and gave off even more Souls vibes especially with some Witcher 3 sprinkled in here or there. Ismail gets at light attacks and heavy attacks being implemented and the strategy involved behind them, including comboing them together. He discusses various weapons and weapon types that the character can use and how each has advantages and disadvantages in relation to other weapons/armor. Everything so far is so quintessentially Souls/Witcher that it’s hard not to think about those series when looking at Origins‘ combat system.

Here’s even more inspiration from those series. Ismail goes into greater detail about ways to do bonus damage, such as attacking enemies from the back and attacking after stunning an enemy by parrying. There’s also a lock-on system, a dodge system, a bleeding damage system, a pseudo boss system, etc. I know a lot of games that use combat in this way, but the pure descriptions of Ismail and the gameplay shown strongly give off the sensation of a Souls game and Witcher 3 above anything else.

Like I said in the beginning, I personally have no issues with this system. Reading some of the comments on the YouTube video, a lot of people are bashing Assassin’s Creed for borrowing from Witcher, Souls, etc. saying things like the combat isn’t “new”. It may not be “new” per se, but it is definitely new to Assassin’s Creed which is what matters for fans of that series. It may not be innovative, but if they can make their own interpretation of this gameplay work well and the game is fun, then who cares? In my mind, mixing up their formula like this is a good way for Assassin’s Creed to get out of the rut it’s been experiencing in the gaming industry.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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