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New Assassin’s Creed Origins Combat Video Shows Heavy Dark Souls and Witcher Inspiration

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Today, Ubisoft released an official video dissecting the new combat system in Assassin’s Creed Origins. While watching it, I couldn’t help but think of both Dark Souls and The Witcher 3 and saw major inspiration from those two in this game. I am in no way pointing this out in a negative manner, in fact I think it is a step in the right direction for Assassin’s Creed.

Most of the video is narrated by Ashraf Ismail, the game director of Assassin’s Creed Origins, who previously held the same position for Black Flag. In the video, he discusses how from working on that game he and his team wanted “to bring something new to AC.” His previous work on Assassin’s Creed allows him to go into great detail about both the previous combat system and what changes are being made in the new one. This also allows for greater insight into the development process, and thus the inspirations, even if they aren’t explicitly stated.

Ismail first gets at what the combat system used to be in order to show how it has changed. “In previous ACs, the fighting system was a paired animation system.” Basically, this means that when you attack, the character and an enemy would instantly be paired together in a fighting stance. While the combat has definitely evolved throughout the series, the paired animation approach to combat has been the same throughout. As such, Ismail discusses how he and his team “wanted to move away from that”.

This is where things start to get very Souls-y and Witcher-y. Ismail describes the new combat as a “hit-box based system”. “…if you press attack, you’re going to swing your weapon and if something’s there, it’s going to get hit and take damage. If nothing’s there, you’ve just swung into the open air and maybe you’ve just opened yourself up.” This means that the combat and regular stages of gameplay are more closely intertwined, allowing for greater control of your character in and out of combat. It also means there’s more strategy and thought involved in combat. This is all identical to how Dark Souls and Witcher 3 combat work.

Assassin’s Creed Origins’ new combat was further explained and gave off even more Souls vibes especially with some Witcher 3 sprinkled in here or there. Ismail gets at light attacks and heavy attacks being implemented and the strategy involved behind them, including comboing them together. He discusses various weapons and weapon types that the character can use and how each has advantages and disadvantages in relation to other weapons/armor. Everything so far is so quintessentially Souls/Witcher that it’s hard not to think about those series when looking at Origins‘ combat system.

Here’s even more inspiration from those series. Ismail goes into greater detail about ways to do bonus damage, such as attacking enemies from the back and attacking after stunning an enemy by parrying. There’s also a lock-on system, a dodge system, a bleeding damage system, a pseudo boss system, etc. I know a lot of games that use combat in this way, but the pure descriptions of Ismail and the gameplay shown strongly give off the sensation of a Souls game and Witcher 3 above anything else.

Like I said in the beginning, I personally have no issues with this system. Reading some of the comments on the YouTube video, a lot of people are bashing Assassin’s Creed for borrowing from Witcher, Souls, etc. saying things like the combat isn’t “new”. It may not be “new” per se, but it is definitely new to Assassin’s Creed which is what matters for fans of that series. It may not be innovative, but if they can make their own interpretation of this gameplay work well and the game is fun, then who cares? In my mind, mixing up their formula like this is a good way for Assassin’s Creed to get out of the rut it’s been experiencing in the gaming industry.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

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Call of Duty: Black Ops 6 Sets Dates for the Next Multiplayer Beta

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Call of Duty: Black Ops 6 is getting closer and closer, and Activision has announced when players will be able to get their hands on the next game. This means that there will be several chances to try it out before it comes out. If you paid a lot, you might be able to play for more than a week at the end of August and beginning of September.

Call of Duty Early Access will run from Friday, August 30th, to Wednesday, September 4th, as announced on its blog. This is two days after the Call of Duty Next showcase, which is set for August 28th. To play, you must have already bought Black Ops 6.

The open beta is the following weekend, and anyone who wants to can join. The fun will start on Friday, September 6th, and end on Monday, September 9th. The full release is set for October 25th of next month on PS5 and PS4.

How excited are you for the next Call of Duty game? Are you going to play Black Ops 6 in either the Early Access or Open Beta versions? Leave a comment below and let us know.

 

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Ten million people play The First Descendant in its first week

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The free-to-play shooter The First Descendant has gotten a lot of attention in its first week. The game’s publisher, Nexon, says that 10 million people have already tried it out.

Insider Gaming pointed out that since there is no cost up front, it’s still too early to tell how many of those players will stick around, but it’s still a big number for a new IP. On Steam alone, it peaked at 264,860 concurrents right after launch and has still managed to break 200,000 in the last 24 hours, so it looks like a lot of people are still really into the game.

It was a “mindless and repetitive grind,” and we gave The First Descendant a 3/10 in our review. Of course, that’s just one opinion; other experts have had different ones. Most people, though, say that the game’s annoying free-to-play model is the worst thing about it.

Are you one of the millions of people who played The First Descendant last week? Are you going to come back for more? Leave a comment below and let us know.

 

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Raiden, the famous shmup series, will come back as a twin-stick shooter on PS5, PS4, and PC

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Raiden has a long and interesting history as a vertical shooter in arcades. However, the series is going to get a Super Stardust HD makeover, which means it will switch to a twin-stick format. It comes out in Japan on October 31. There’s no word yet on when it will come out in the West, but we wouldn’t be surprised if it did.

A Gematsu translation of the game’s website says that the full version will have an arcade mode with up to six stages. There will also be an “Unlimited” option for people who want to be at the top of the rankings. It sounds like a pretty straightforward package in terms of what’s inside, but we think the action will be what makes it worth it.

There’s a trailer up top that should help you figure out what to expect. There are, however, different versions of Raiden 3, Raiden 4, and Raiden 5 that you can play right now on the PS5 and PS4, if you can’t wait for this game to come out in the West.

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