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Release Date, Lore Details Emerge from Junkertown Development Preview

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Three weeks ago, the Overwatch development team revealed Junkertown, the former home of Junkrat and Roadhog. The team released an animated short along with a more straightforward map reveal, but little information has been given since. Today, however, another video was released on the making of Junkertown, complete with lore details and a release date.

Junkertown is set to go live in one week, on September 19th. The preview video detailed how the team went about making the map, from backstory to sound design. In the lore of the game, after the Omnic Crisis the Australian Government gave parts of the Outback surrounding the Omnium (the factory where Omnics are made) to Omnics in an effort to create peace. This went south quickly as those who lived in the area were displaced, one being Mako Rutledge, better known as Roadhog. In order to take back their home, they fought back against the Omnics, eventually destroying and detonating the Omnium. Junkertown rests in the rubble of the destroyed facility.

The Queen of Junkertown (who some believe to be the next playable character) was a fighter in ‘The Scrapyard,’ a gladiatorial-like combat arena, and made a name for herself as a vicious and charismatic fighter. After kicking Junkrat and Roadhog out, they plan to win back her favor with a cart full of gold, which functions as the maps payload.

The sound team took samples from a ghost town to make Junkertown feel like the rusted, irradiated wasteland that it is. From squeaking cranks to swarms of flies, the ghost town served as a perfect source of sound for Junkertown.

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This abandoned town was used in capturing the sound of Junkertown.

 

In terms of the layout of the map not much else was revealed. The attacking team starts on Roadhog’s farm and brings the payload to the gates of Junkertown. Next, it’s brought through the streets of Junkertown proper, where players can find mechanics, tattoo parlors, restaurants, and bars. The payload is led into the Scrapyard, where a rotating turbine provides high ground to defenders and low ground to flankers.

This map is another step forward in the lore of Overwatch according to the team, as most of the maps revolve around either Overwatch or Talon. This gave them a chance to explore other characters and backstories, and fill out the world around the main roster of heroes and villains.

I play a lot of video games and watch a lot of cartoons. I'm probably complaining about Overwatch.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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