Gaming
The Metal Gear Survive Trailer Surprisingly Shows Some Promise
Even though Hideo Kojima is no longer with Konami, the company is still trying to keep his brainchild Metal Gear Solid alive with Metal Gear Survive, and judging from the gameplay trailer, Konami might actually have something going for them. Is it a Metal Gear something? Well, no, but that’s not necessarily a bad thing
So, IGN recently released a five-minute gameplay trailer for Metal Gear Survive, and it looks ok. If we just take a minute and try to ignore all the reprehensible stuff Konami has done in the past, you just might see that with this game, the company is giving it the old college try.
Metal Gear Survive borrows a lot from Metal Gear Solid V‘s gameplay, especially when it comes to stealth, and tries to add in new mechanics, such as Dead Rising-esque combat to deal with multiple zombies when stealth is no longer an option. The game also adds in Fortnite-esque building and resource gathering, which is apparently designed to encourage out-of-the-box thinking. Cornered near a cliff thanks to an oncoming swarm of zombies? Set down a frictionless pad and let them slide to their doom while you hang off the edge. Want to reach a building’s roof quickly? Summon a tower with a ladder. It’s all stuff that’s been done before (in Fortnite), but copying what works in other games isn’t necessarily a bad thing as long as what’s copied is utilized well.
While Metal Gear Survive uses the tired zombie trope, the trailer hints at a story that revolves around the mystery of the origin of the zombies, as well as the dying, parallel world they inhabit. In one scene, a recently deceased soldier transforms into a zombie with no seeming cause. One second he’s a motionless corpse, the next he’s got a glowing crystal where his brain should be and is trying to claw at an NPC — and I’m genuinely curious how and why that happens. Maybe it’s a good hook, or maybe I’m just not burnt out on zombie games like some others.
If I’m being honest here, I think the reason why many people take umbrage with the game is it uses the Metal Gear name and has nothing to do with the franchise. Metal Gear Rising: Revengeance at least featured characters from previous games and had a plot that, while not as convoluted as other Metal Gear games, is definitely the kind of story we’ve come to expect from the series. While Metal Gear Survive definitely borrows some gameplay mechanics from the Metal Gear franchise, it could probably stand on its own two legs if Konami had developed the game as an original IP.
Some might argue that Konami slapped on the Metal Gear title to Metal Gear Survive because the company is banking on the name to sell a game that actually sucks. I argue that, given the gameplay, Konami wants to prove it can still make good Metal Gear games without Kojima, even if they are Metal Gear in name only. I’m a forgiving man and am willing to give the company a second chance. Metal Gear Survive has a beta scheduled for January 18th, which will be an excellent opportunity to see if the the gameplay lives up to the trailer.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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