Gaming
Final Fantasy XV Windows Edition Is Fantastically Optimized
While we still have to wait a little over a month for the release of Final Fantasy XV Windows Edition, the PC benchmark tool is freely available for gamers who need to know if their computers are up to the task of running the game. I just finished testing my computer, and I am pleasantly surprised.
Here’s how the benchmark tool works: it plays various scenes from Final Fanatasy XV and determines if your computer is easily rendering the scenes or if it’s struggling. These scenes run the gamut from graphically lax to effects-intensive and include driving on a calm highway, riding a chocobo through the woods, fishing during a rainstorm, battling Magitek infantry, and chowing down on Ignis’ deliciously rendered food in front of a campfire. The benchmark lets users test the game in 1280 x 720, 1920 x 1080, and 3840 x 2160 resolutions, in windowed or fullscreen mode, and at three different graphical qualities. The first setting, lite quality, disables light reflection and anti-aliasing (the process that smoothes jagged edges in rendered images that feature curved or diagonal lines), and it also lowers the resolution of textures, shadows, and objects in the distance. According to the benchmark tool’s page, the second setting, standard quality, is “[the] standard quality setting for a PC that meets the recommended specifications.” Finally, the high quality setting improves the resolution of shadows, textures, and distant objects, and it also activates NVIDIA GameWorks features such as HairWorks, Turf Effects, and Flow.
The benchmark tool grades each computer with a numerical score that can be broken down as such:
- 0-1999: Your computer can’t run the game
- 2000-2499: Your computer will have difficulty running the game even if you turn down graphical settings
- 2500-2999: Your computer should be able to run the game, but you will probably have to turn down some graphical options
- 3000-4499: Your computer will have minimal difficulty, if any, with these graphical settings
- 4500-5999: Your computer can handle slightly higher graphical settings
- 6000-8999: Your computer can run the game smoothly on higher graphical settings
- 9000-11999: Your computer can run the game smoothly on even higher settings
- 12000+: Your computer will run the game smoothly at max settings for the definitive Final Fantasy XV experience
I used my reliable MSI GT72 2QD Dominator gaming laptop for the benchmark test. My laptop has an Intel i7-4720HQ CPU, an NVIDIA GeForce GTX 970M graphics card, and 12 GB of RAM. When the benchmark settings were set to lite, I got a score of 5087. At the standard settings, I scored a lower but still respectable 3934. And when I set the benchmark tool to high, the program chugged and gave me a final score of 2616.
While my computer blazes past the minimum system requirements for Final Fantasy XV Windows Edition (an Intel i5-2500 or AMD FX-6100, an NVIDIA GeForce GTX 760/1050 or AMD Radeon R9 280, and 8GB of RAM), it doesn’t quite meet the recommended specs. Square Enix claims gamers will need an Intel i7-3770 or AMD FX-8350, an NVIDIA GeForce GTX 1060 or an AMD Radeon RX 480, and 16GB of RAM to play the game at the standard quality from the benchmark. While my i7-4720HQ is marginally better than the recommended i5-3770, a GTX 1060 blows my 970M out of the water. My computer should only have been able to score higher than 3000 on the lite setting, but its decently high score with the standard setting is a testament to the optimization of the game. Granted, I encountered a bit of stuttering here and there, but for the most part it was a smooth experience.
I had my doubts about being able to play Final Fantasy XV Windows Edition on my three-year old laptop, but the game’s release now can’t come soon enough. I tip my hat to the optimization skills of the development team; they deserve a big round of applause.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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