Gaming
Want to Make Money Streaming Video Games? Run It Like a Business
The pandemic changed the landscape of streaming forever. Before the pandemic, the largest concurrent audience on Twitch was just 3.9 million. That record was shattered in 2021 when 6.57 million viewers tuned in at the same time.
In response, thousands of gamers have started streaming and are attempting to make serious cash from their favorite hobby.
But getting started in the streaming industry is tough. However, one thing is clear: if you want to make it as a streamer, you have to start running your stream like a business — here’s how.
Finances
Almost all businesses require an initial investment to get off the ground. Luckily, starting a stream requires almost no money: all you need is a camera, an internet connection, and your favorite game.
Over time, you should upgrade your offering by improving your stream quality. Here are a few investments you might consider:
- Improve your mic/camera quality
- Upgrade your gaming system to get better frame rates and improve the viewing experience
- Add lighting to professionalize your on-screen presence
- Modify your background and build the ultimate game room
However, you can’t just start spending and expect your stream to remain profitable.
Instead, you need to have a clear understanding of personal finances that details your income and expenditures. This will show you exactly how much you have made from streaming and will help you save towards upgrades that help you land new partnerships.
Partnerships
Partnerships are to streamers what Poké Balls are to Ash Ketchum — you simply must land partnerships go full time as a streamer.
There is no “quick” way to land a partnership. You must show that you have a quality, professional offering before any business will associate their name with your stream. But, you can make it a little easier to get spotted and sponsored by registering with sites like PowerSpike and WeHype.
However, to be considered a good investment for these businesses, you must put forward an engaging, well-made stream. You can work towards this by making small, marginal gains every time you stream.
Marginal Gains
The idea of marginal gains really caught on during the 2010s, when business leaders took inspiration from the successful British Cycling team. The British team dedicated themselves to making 1% gains every day, and these marginal gains resulted in Great Britain winning 7 out of 10 gold medals.
To make marginal gains as a gamer, you should take an honest look at your current offering and identify areas of improvement. It can be difficult to make this assessment, but you should start by organizing your thoughts with a mind map. Organizing your thoughts is important as it allows you to visualize the way you work and crystallize your objectives.
Every few weeks, you can return to your mind map and evaluate the changes you made. For example, did it improve engagement with audiences? Did your background change result in a longer average-watch time from viewers? Did a change you made to your music positively affect your audience’s retention?
By making small changes every day, you can improve your offering and start working towards bigger partnership contracts.
Find Your “Thing”
Niches are overrated in the world of gaming and streaming content. Very few people will find your stream if you only ever play unpopular games, and fewer still will stick around if you decide that your niche is more important than audience engagement or a consistent offering.
This can feel a little dissuading, but it shouldn’t stop you from trying to deliver a unique, engaging experience for viewers — you can still discover your particular “thing” while playing popular games that attract viewers.
Take, for example, Broxh. He splits his stream into two approaches: gaming and woodworking. His woodworking draws in a large audience for his stream and he routinely plays popular games like Valorant and Super Smash Bros. But, his “thing” which draws repeat viewers is simple: he is extremely friendly and strikes an authentic chord which makes audiences feel comfortable and happy.
So, when you next go live, try to consider what your “thing” is, and build on it over time.
Conclusion
Making money from streaming feels impossible at first. You should start by treating your stream as a business that requires time, money, and effort. After your initial investment, you should seek to make marginal gains that improve your offering and increase your chances of being spotted by brands that are looking for professional, engaging streamers like yourself.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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