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Rocket League Gets New Update On PlayStation 4 And PC, New Content Added And More

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Rocket League

Rocket League, the highly successful game developed by Psyonix now available on PlayStation 4 and PC, has received plenty of extra content in the past few months thanks to free updates and DLC packs. Tpday more Rocket League content has been made available on both formats thanks to the latest update which has been originally announced not too long ago.

The new Rocket League update comes with brand new content such as the ability to access the Custom Mutator settings, the ability to change weather effects, new community flags. The update also introduces some gameplay tweaks, online improvements and much more.

Here are the full details of the new Rocket League update, which is available for download right now on PlayStation 4 and PC.

New Content

Antennas

  • Dave’s Bread
  • Game Awards – Statue
  • Reddit Snoo
  • Added “Community Flags”: Day[9]TV, Game Awards – Logo, PC Gamer, PS Nation, Reddit, RL Garage, Something Awful
  • Added “Video Games”: (PS4) Driveclub, Fallout – Vault Boy, Oddworld – Abe, Oddworld – Glukkon, Oddworld – Necrum, Oddworld – Rupture Farms, Unreal Frag Center, Unreal Tournament, Unreal Tournament (Classic), Unreal Tournament – Blue, Unreal Tournament – Flak Shell, Unreal Tournament – Red, Unreal Tournament 2004

New Features

Mutators

Mutators have officially arrived; featuring a suite of alternative presets and settings that add depth, variety, and crazy rocket-powered fun to custom games.

“Mutator Mashup” has been added to the Online playlist menu. This playlist allows users to face off in a 3v3 online playlist that cycles randomly through the following mutator presets:

  • Beach Ball – A huge, slow, lightweight ball with a lot of bounce
  • Cubic – Cube shaped ball and recharging boost
  • Moonball – Low gravity action with a whole lot of boost
  • Pinball – The ball is small, light, fast and bouncy… and a lot to handle
  • Time Warp – Slow down the action as you get close to the ball

“Mutator Settings” menu has been added to the Create Match screen in Exhibition and Private Match. This menu allows users to users to alter their Exhibition/Private Match with the following presets and options:

Presets

  • Beach Ball – A huge, slow, lightweight ball with a lot of bounce
  • Cubic – Cube shaped ball and recharging boost
  • Demolition – Demolish opponents on contact in a high gravity matchup
  • Moonball – Low gravity action with a whole lot of boost
  • Pinball – The ball is small, light, fast and bouncy… and a lot to handle
  • Time Warp – Slow down the action as you get close to the ball

Custom Options

  • Match Length – 5, 10, 20 Minutes, and Unlimited
  • Max Score – Unlimited, 1 Goal, 3 Goals, 5 Goals
  • Game Speed – Default, Slo-Mo, Time Warp
  • Ball Max Speed – Default, Slow, Fast, Super Fast
  • Ball Type – Default, Cube
  • Ball Weight – Default, Light, Heavy, Super Light
  • Ball Size- Default, Small, Large, Gigantic
  • Ball Bounciness- Default, Low, High, Super High
  • Boost Amount – Default, Unlimited, Recharge (Slow), Recharge (Fast), No Boost
  • Boost Strength – 1x, 1.5x, 2x, 10x
  • Gravity – Default, Low, High, Super High
  • Demolish – Default, Disabled, Friendly Fire, On Contact, On Contact (FF)
  • Respawn Time – 3 Seconds, 2 Seconds, 1 Second

Changes and Updates

Gameplay

  • The turn radius on Venom, Paladin, Merc, Scarab, and Backfire has been improved

Online

  • “Mutator Mashup” now appears in the Unranked Playlists
  • “Mutator Settings” menu now appears in Exhibition and Private Match

UI/ UX

  • User can now select from all available titles or disable them completely in the “Titles” tab to Garage menu
  • Users can now toggle Weather Effects on/off from the “Video” tab in the Options menu
  • Control menu now uses digits: 1, 2, 3, 4 instead of the words: one, two, three, four for keybindings
  • Spectators must now select “Skip Replay” in private matches in order to skip replays

Misc.

  • (PC) Users can now see other steam users they recently played with by selecting View -> Players in Steam

Bug Fixes

General

  • (PS4) Fixed a rare issue which would not allow users to unlock Sweet Tooth
  • Fixed an issue in which vehicle remnants would remain on the field after destructions
  • Fixed an issue with boost pads not always being collectible immediately after kickoff reset

Online

  • Disable crossplay option will now function properly

Ranked

  • Ranked match winners will correctly get full RP for wins even if an opponent leaves the game
  • Leaving a 1v1 match will no longer apply the maximum RP penalty, only the normal amount for a loss
  • Leaving a 2v2 or 3v3 match will now only apply the maximum RP penalty to the first player who quits the match

UI/ UX

  • (PC) Improved controller detection when plugging in after boot
  • (PC) Improved Steam Avatar handling in game
  • Fixed issues with disappearing player nameplates

Rocket League is now available for purchase for PlayStation 4 and PC in all regions. We will keep you updated on the game as soon as more comes in on it so stay tuned for all the latest news.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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