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Nibel, a prolific game news account, has left Twitter

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THE POPULAR NEWS SOURCE SAYS ELON MUSK’S TAKEOVER PARTICIPATED IN HIS DECISION.

With over 400,000 followers, including the biggest gaming firms and personalities, “Nibel” has been one of the most well-liked sites for game news on social media for a number of years.

Nibel started a Patreon in recent months, citing financial difficulties in his job life, to support his Twitter posts. Despite support from some of the most well-known names in the business, including Geoff Keighley, the creator of The Game Awards, Nibel said on Monday that he had not gathered enough money to make maintaining the account financially viable.

Nibel’s Twitter account has been locked as of the time of publication, and a statement on his Patreon page promises that paying patrons will receive refunds whenever feasible.

“Today, I’ll stop using Patreon and Twitter. On either platform, I won’t be covering any games,” Nibel stated in a Patreon update.

“In a short amount of time, I’ve learned a lot. The number of Patrons stagnating throughout the first weekend and the first (of many) pledges being deleted over the first week show that I was unable to build an engaging and long-lasting Patreon.

“I realized that I had overestimated the value of my Twitter engagement and that, for the vast majority of people, it is not something worth supporting on its own. Although such effort is useful, it is not I who is well-liked. I now understand that it is a convenient timesaver rather than being valuable in and of itself.

“Although I was unable to establish a steady source of income, I’m nevertheless glad I tried. I also want to thank everyone who gave me a chance here. I have already deactivated the charging and will probably close this page this week. I will investigate reimbursements for recent payments.

The unidentified user also cited the billionaire Elon Musk’s takeover of Twitter earlier this week as a factor in his decision to abandon the social media site.

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Nibel has previously complained about the Twitter platform, citing challenges he’s had with impersonating accounts because he can’t get account verification.

“I don’t believe Twitter has ever had excellent leadership, and I don’t think Musk will make a difference either. Nibel stated, “I don’t trust the platform.

“Musk and his seeming interminable immaturity are not someone I trust. Although I do not believe Twitter will collapse overnight, I do believe it may pass away gradually. Why continue wasting time?

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Artificial Intelligence

Gaming models are created by Auctoria using generative AI

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Aleksander Caban, co-founder of Polish VR game developer Carbon Studio, noticed a major problem in modern game design several years ago. He manually created rocks, hills, paths, and other video game environment elements, which was time-consuming and laborious.

Caban created tech to automate the process.

In collaboration with Michal Bugała, Joanna Zając, Karolina Koszuta, and Błażej Szaflik, he founded Auctoria, an AI-powered platform for creating 3D game assets. Auctoria, from Gliwice, Poland, is in Startup Battlefield 200 at Disrupt 2023.

Auctoria was founded on a passion for limitless creativity, according to Zając in an email interview. It was designed to help game developers, but anyone can use it. Few advanced tools exist for professionals; most are for hobbyists and amateurs. We want to change that.”

Using generative AI, Auctoria creates various video game models. One feature generates basic 3D game levels with pathways, while another converts uploaded images and textures of walls, floors, and columns into 3D versions.

Like DALL-E 2 and Midjourney, Auctoria can generate assets from text prompts. Or they can submit a sketch, which the platform will try to turn into a digital model.

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All AI algorithms and training data for Auctoria were developed in-house, according to Zając.

She said “Auctoria is based 100% on our content, so we’re not dependent on any other provider.” It’s independent—Auctoria doesn’t use open source or external engines.

In the emerging market for AI game asset generation tools, Auctoria isn’t alone. The 3DFY, Scenario, Kaedim, Mirage, and Hypothetic startups create 3D models. Even Nvidia and Autodesk are entering the space with apps like Get3D, which converts images to 3D models, and ClipForge, which generates models from text descriptions.

Meta also tried tech to create 3D assets from prompts. In December, OpenAI released Point-E, an AI that synthesizes 3D models for 3D printing, game design, and animation.

Given the size of the opportunity, the race to market new solutions isn’t surprising. According to Proficient Market Insights, 3D models could be worth $3.57 billion by 2028.

According to Zając, Auctoria’s two-year R&D cycle has led to a more robust and comprehensive toolset than rivals.

“Currently, AI-based software is lacking for creating complete 3D world models,” Zając stated. “3D editors and plugins offer only a fraction of Auctoria’s capabilities. Our team started developing the tool two years ago, giving us a ready-to-use product.”

Auctoria, like all generative AI startups, must deal with AI-generated media legal issues. Not yet clear how AI-generated works can be copyrighted in the U.S.

However, the Auctoria team of seven employees and five co-founders is delaying answering those questions. Instead, they’re piloting the tooling with game development studios like Caban’s Carbon Studio.

Before releasing Auctoria in the coming months, the company hopes to raise $5 million to “speed up the process” of creating back-end cloud services to scale the platform.

Zając stated that the funding would reduce the computing time required for creating worlds or 3D models with Auctoria. Achieving a software-as-a-service model requires both infrastructure and user experience enhancements, such as a simple UI, excellent customer service, and effective marketing. We’ll keep our core team small, but we’ll hire more by year’s end.”

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Artificial Intelligence

DALL-E 3, from OpenAI, lets artists skip training

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Today, OpenAI released an updated version of DALL-E, its text-to-image tool that uses ChatGPT, its viral AI chatbot, to make prompting easier.

Most modern, AI-powered image generation tools turn prompts—image descriptions—into photorealistic or fantastical artwork. However, writing the right prompt is so difficult that “prompt engineering” is becoming a profession.

New OpenAI tool DALL-E 3 uses ChatGPT to fill prompts. OpenAI’s premium ChatGPT plans, ChatGPT Plus and ChatGPT Enterprise, allow users to type in an image request and refine it with the chatbot, receiving the results in the chat app.

ChatGPT can make a few-word prompt more descriptive, guiding the DALL-E 3 model.

DALL-E 3 adds more than ChatGPT integration. OpenAI claims that DALL-E 3 produces better images that better reflect prompts, especially for longer prompts. It handles text and human hands better, which have previously hampered image-generating models.

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OpenAI claims DALL-E 3 has new algorithmic bias-reduction and safety mechanisms. For instance, DALL-E 3 will reject requests to depict living artists or public figures. Artists can now choose not to train future OpenAI text-to-image models with their work. (OpenAI and its rivals are being sued for using copyrighted artists’ work to train their generative AI image models.)

As the image-synthesizing generative AI race heats up, DALL-E 3 launches. Midjourney and Stability AI keep improving their image-generating models, putting pressure on OpenAI to keep up.

OpenAI will release DALL-E 3 to premium ChatGPT users in October, then research labs and API customers. The company did not say when or if it would release a free web tool like DALL-E 2 and the original model.

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Biology

The First 3D-Printed Vegan Salmon Is In Stores

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Revo Foods’ “THE FILET – Inspired By Salmon” salmon fillet may be the first 3D-printed food to hit store shelves. said that firm CEO Robin Simsa remarked, “With the milestone of industrial-scale 3D food printing, we are entering a creative food revolution, an era where food is being crafted exactly according to customer needs.”

Mycoprotein from filamentous fungi is used to make the salmon alternative and other meat substitutes. Vitamins and omega-3 fatty acids are in the product, like in animals. Is high in protein, at 9.5 grams per 100 grams, although less than conventional salmon.

Revo Foods and Mycorena developed 3D-printable mycoprotein. Years of research have led to laser-cooked cheesecakes and stacked lab-grown meats.

One reason for this push is because printed food alternatives may make food production more sustainable, which worries the fishing sector. Overfishing reduces fish populations in 34% of worldwide fish stocks.

Over 25% of worldwide greenhouse gas emissions come from food production, with 31% from livestock and fish farms and 18% from supply chain components including processing and shipping. According to Revo Foods’ website, vegan salmon fillet production consumes 77 to 86% less carbon dioxide and 95% less freshwater than conventional salmon harvesting and processing.

The salmon alternative’s sales potential is unknown. In order to succeed, Revo Foods believes that such goods must “recreate an authentic taste that appeals to the flexitarian market.”

The commercial distribution of 3D-printed food could change food production.

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