Connect with us

Gaming

Bethesda Confirms Dishonored II, Play As Emily

blank

Published

on

Dishonored II - Emily Kaldwin

After audio of staff discussing presenting the game was leaked via Twitch yesterday, Bethesda has confirmed in its actual Twitch presentation that it will indeed be releasing a sequel to Arkane Studios’ critically acclaimed steampunk stealth title, Dishonored. The company announced Dishonored II during its official E3 presentation. They also gave us an amazing-looking trailer, which you can watch below.

So let’s get into the details. The biggest, perhaps most exciting, detail is that we will able to play as Emily Kaldwin. Dishonored II will actually feature two protagonists – Corvo, who was the protagonist of the first game, and Emily, the child and heir to the throne of Dunwall who he was striving to rescue. Emily’s all grown up in the trailer, and she’s got the Outsider’s mark, which means she has all of the awesome powers Corvo had in the original game. And more, judging from the trailer.

We can see Emily using an ability similar to Corvo’s blink. We also see her use the freeze time ability and what appears to be a brand new ability, where she turns into some sort of shadow and crawls towards her target like that creepy girl from The Ring. The Dishonored II trailer also shows us a few snippets of Dunwall. At least, presumably it was Dunwall. The technology has advanced – we see Emily have a sword fight with one of their new and improved robots. There’s no more plague, but there’s clearly still plenty of death and corruption. And locusts, apparently.

There’s also that moment near the end of the Dishonored II trailer, where the man Emily is targeting says something interesting. “Think before you strike. If you kill me, you become the assassin we claimed you were.” That may be an indication that Dishonored II will feature the same sort of decision-making that was a big part of the original game. The player chooses whether to kill their target or find some other way to punish or eliminate them. The decision to play lethally or non-lethally had a big impact on the original game’s outcome and it was one of the things that made the story so intriguing, so let’s hope they’ll carry that feature into the sequel.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending