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Xbox 360 Disc Scratch Defect Brings Class Action Lawsuit On Microsoft

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Xbox 360 Disc scratch defect

Microsoft is facing a class-action lawsuit over an Xbox 360 defect that causes disc scratching. A judge denied Microsoft’s request to rehear the case, which means the stage is set for class action to be taken against the company. As of 2008, Microsoft had apparently received over 55,000 complaints about disc scratching, but the company always maintained it was brought about by customer misuse.

Judges Johnnie B. Rawlinson and Carlos T. Bea both voted to deny Microsoft’s request to have the case reheard by a larger group of judges. The decision also means that no further petitions to have the case reheard will be accepted. It follows another ruling on the case back in March, when judges ruled that the disc scratching case could move ahead as a class action lawsuit.

The case actually goes all the way back to 2007. It claims that Microsoft negligently designed the Xbox 360 with a defect that caused discs to be damaged while in use. It alleges that discs within the optical drive are “unable to withstand even the smallest of vibrations, and that during normal game playing conditions discs spin out of control and crash into internal console components, resulting in scratched discs that are rendered permanently unplayable.”

For its part, Microsoft argues that the vast majority of Xbox 360 users didn’t experience any disc scratching problems. The company maintains that the issue only occurs when the console is moved while there is a disc inside, which it considers customer misuse. The company claims only 0.4% of Xbox 360 users experienced this issue.

The disc scratching problem didn’t get as much media attention as the loathed red ring of death, over which Microsoft also faced a class-action lawsuit several years ago. That suit cost Microsoft upwards of $1 billion.

So what is Microsoft doing to improve all these problems? Well, for one thing, we’re unlikely to see any class action lawsuits taken over the Xbox One, but that’s not because the problems were fixed. It’s because Microsoft updated its Xbox One user agreement to forbid class action lawsuits. Both Sony and Valve have similar clauses in their user agreements. It’s really quite depressing.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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