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Halo used to be a juggernaut in the gaming industry. Its success is the reason the Xbox even exists today, with Halo serving as the system-selling launch title for the original Xbox. When the 360 came around, Halo 3 continued to sell Microsoft consoles and became the highest grossing game in the series. New Halo titles used to be events for gamers and now, we only get controversial or lackluster entries. Worse still, the series seems to be on life support. There’s no 10th anniversary remaster for 3 this year and 343 Industries has confirmed 6’s reveal “won’t be soon.”

Halo’s previous success put it as a solid rival to even Call of Duty. However, Halo 3 was a peak from which things only went downhill for the franchise. The next entry we got in the series was Halo Wars, an RTS made specifically to be played on Xbox 360. While different from past games, Wars didn’t sell anywhere near as well as them. Ensemble Studios, the game’s developers, were even shut down before Wars released due to controversy with Bungie.

Then came Halo 3: ODST which, while most applauded what content it had, was panned by many critics. The biggest complaint was that it cost $60 but felt more like Halo 3 DLC than a full game. The final game made by Bungie was Halo: Reach. While many applauded it as a quality send-off from Bungie, many others weren’t fans of the gameplay changes. From what I noticed, this was where the first major wave of people left the fandom.

Bungie left to work on Destiny and 343 Industries was created by Microsoft to continue work on the series. Their first big project in the series was a remaster of Combat Evolved and, despite positive reviews, it wasn’t anything new. Halo 4 ended up being 343’s first big expansion of the franchise. It ended up being an incredibly polarizing game due to major changes in aesthetic, gameplay, and music. This game marks the beginning of the 343 era, but that also meant that Bungie purists lost interest in the series.

From here on Microsoft decided to release a bunch of minor games. We got Spartan Assault and Spartan Strike, a duo of top-down shoot ‘em ups that went under the radar of most gamers. When the Xbox One came out, we got our first teaser for future Halo projects. This included hints at a new game, a mini-series, and even a Steven Spielberg-produced TV show. However, next to nothing shown at the E3 2013 conference ending up coming to fruition for the series besides the Ridley Scott-produced mini-series.

Then 2014 came around and we got the remaster of Halo 2 with The Master Chief Collection. Hyped as potentially being the first system-selling game for the Xbox One, it ended up being incredibly disappointing, with a plethora of bugs and shoddy multiplayer servers. Once more, many fans lost faith in the series. Halo 5: Guardians looked to rectify these mistakes the next year, but it ended up being the most polarizing entry in the series. Most agreed its multiplayer was fantastic. However, it shipped with a campaign many found short and uneventful, it added micro-transactions to the series, and it didn’t even have split-screen.

This game ended up being the last straw for many, myself included. I’m personally no longer excited about this franchise’s future. Halo Wars 2 was a breath of fresh air, but it wasn’t fantastic and it seems to be all we’re getting this year from 343. There are still plenty of chances for announcements throughout the year, but if 343 didn’t have anything to show at E3, that’s most likely a false hope. As bleak as things seem for Halo, 343 seems to be taking their time and focusing their resources on 6. Here’s hoping that the series can regain its lost fanbase and become a respected shooter once more.

I spend most of my days working towards my Writing and Rhetoric degree at the University of Central Florida, but I spend a lot of my down time keeping up to date on the best TV, movies, and video games the industry has to offer. Here I put all of that extended time to use discussing each of them in-depth.

Gaming

CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Gaming

Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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Gaming

Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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