Gaming
Cyberpunk 2077 Is “Far, Far Bigger” Than The Witcher 3
Cyberpunk 2077, the next game to come from the developers of the Witcher series, will apparently be the largest title the Polish studio has ever made. The upcoming sci-fi RPG was originally announced way back in 2012, but CD Projekt Red stayed silent about it while they were focusing their efforts on The Witcher 3: Wild Hunt. But now the developer has revealed that Cyberpunk 2077 will be even larger than The Witcher 3.
“Cyberpunk is far bigger than anything else that CD Projekt Red has done before,” said visual effects artist from CD Projekt Red Jose Teixeira, speaking to MCV. “Far, far bigger. We’re really stepping into the unknown in terms of complexity and size and problems we encounter.”
When Cyberpunk 2077 was first announced, it was described as a violent, mature, and realistic RPG with a tone similar to that of the Witcher series. It’s based on the 1988 pen-and-paper role-playing game system invented by Mike Pondsmith titled Cyberpunk (or Cyberpunk 2020, as it is better known). Teixeira says the huge scope of The Witcher 3 has given the studio the experience it needs to tackle an even larger project.
“The Witcher helped Cyberpunk quite a bit, because the game got so big and so complex that it really taught us. We really didn’t know what was going to happen. If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it.”
But don’t expect to hear much more about Cyberpunk 2077 just because The Witcher 3 has been released. CD Projekt Red has said it won’t to into detail on its next title until 2017. Teixeira offered no clues as to any potential release dates for the game. We’re unlikely to see a game of this scale built quickly, so those anticipating the title probably have a while to wait. Until then, you can watch the trailer below.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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