Gaming
I’m sorry Blizzard but the Overwatch gameplay was awful
I’ve just stopped watching the Overwatch gameplay stream and I have to say I feel like everything in this game is not as expected. I hope people don’t get me wrong, I love Blizzard, I love all their games, but this is not a competitive FPS game. Blizzard, you know that you are one of the best game providers and every game you roll out of your gates is going to be a success, so why did you change the idea of a FPS so much?
There are four reasons why this game is not going to have a strong FPS competitive scene, from my point of view.
First of all, you can change characters in-game while you are playing. This is like playing a RPG and if you can’t kill someone you will change your class and everything will be fine. Where will the players that try by any means necessary to kill the opponent be? In DOTA you have a counter for every hero, you don’t see players picking other heroes so they can manage to get a kill. You have to try harder until you can make it happen, with your team’s help or solo and it doesn’t look like Overwatch is a solo type of game, you get to play with five other people, which brings me to the second problem.
Does it really have to be six players? Really? You couldn’t stick to five players, like every other FPS competitive game has? It’s like you want people to not be able to find a team and play. It’s hard enough for new teams to leave a mark on the competitive scene already. It is not easy to get four other players who want to play this game as much as you and who can connect with each other, you just had to ruin this as well.
Of course teams like Dignitas, Fnatic, EG, etc. will easily find 6 players, because they can and if you get into one of those teams you know you can do something out of this game, but what is the average player’s chance to get in one of those teams? Unfortunately, it only makes it harder for new teams which will rise once in a hundred years.
The third problem is about picking the same hero in the same team, so you can have six Winston’s in a team or six whatever character. Like that, you should’ve just put four classes and that’s it, why did you create so many heroes then? I understand the concept of mirror heroes, but in opposite teams not in the same team.
And the last problem I have with this game and probably the biggest, is the scoring system, about which I wrote a couple of days back in an article about Overwatch removing the scoring system and making it like Heroes of the Storm. Yes, in Heroes of the Storm that idea is ok, not perfect, but ok. Yet, in an FPS you can’t do that, people won’t try to get better now or to get kills to prove themselves. People will only play for fun and that’s about it, no competitiveness at all. Face it, you either win and you’re a winner or you lose and you’re a loser, things like this makes a person better. It feels like you are trying to give that American type of vibe that nobody will be left behind, it’s like that episode from South Park ‘Sarcastaball’.
All in all, Blizzard should consider some big changes in order to make Overwatch a competitive FPS game, not a game for spoiled little brats who don’t want to get their feelings hurt. Overall I am still expecting to enter the beta stages of Overwatch but I’m not as excited as I used to be.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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