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Tales Of Zestiria Review – When In Doubt, Armatize

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Tales Of Zestiria

If there’s something that fans of the Tales Of series love in these games, it’s that they feel instantly familiar. Each of the main entries of the series comes with staples that have only been slightly altered since the original Tales of Phantasia, and long time fans of the series have learned not to expect radical changes in new entries. The latest Tales Of games released in the West, Tales of Xillia 2 and Tales of Hearts R, have maybe played it too safe and this is probably why the team tried to do things differently with the 20th Anniversary entry of the series, Tales Of Zestiria. The new game comes with a few features that finally make it feel like a true new entry of the series.

Tales Of Zestiria’s story is a return to the roots of the series, with a high fantasy setting heavily inspired by the Arthurian legend. The game stars Sorey, a young man who has lived all his life in the village of Elysia together with Seraphim, divine beings that can only be seen by humans possessing strong resonance. Sorey’s peaceful life is changed forever by the fateful meeting with a young knight called Alisha. Interacting with another human being is a new experience for Sorey and this meeting allows him to learn about the horrible state of the world, plagued by famine, war and hellions, creatures corrupted by malevolence, stimulating his curiosity. Following Alisha’s departure from Elysia, a mysterious fox man appears in the village area, attacking one of its residents while searching for the young knight. As a man who cannot run his back on those in need, Sorey sets out together with his Seraphim friend Mikleo to find Alisha and warn her of the danger she might face, a journey that will eventually lead Sorey to become the legendary Shepherd who will purify the world of malevolence.

TOZ 2 Fields

Tales Of Zestiria’s story is a fantasy story that doesn’t try to break any new ground. It starts very nicely but unfortunately falls flat later in the game, with the final sequences feeling rushed. The story has its ups and downs but it’s salvaged by the main characters who are all extremely enjoyable, from the kind-hearted  Sorey, to the more suspicious Seraphim Mikleo, to the charming Lady of the Lake Lailah and others. As in other Tales Of games, interactions between characters are excellent and made even better by Skits, short dialogues between characters that can be triggered on Save Points, Inns or when finding Discoveries, unique landmarks located all over the world.

With the story feeling familiar to fans of high-fantasy settings and role playing games in general, it’s the gameplay experience that elevates Tales Of Zestiria and makes it feel different than anything else the series has done. Gone are the days of dedicated battle arenas, as the Tales Of Zestiria battle system, called Fusionic Chain Linear Motion Battle System, allows players to fight all enemies, included bosses, right where they are encountered. This feature generally works well in open areas, not so well in dungeons due to camera issues. The day one patch addresses some of these camera issues but I haven’t noticed a huge improvement over the Japanese PlayStation 3 release.

ToZ 3 Battle System

The Fusionic Chain Linear Motion Battle System has been heavily inspired by the Tales Of Graces F battle system, with players having the ability to side-step to avoid enemy attacks. Side stepping at the right time allows players to quickly restore Spirit Chain, which is used to execute Martial Artes, Hidden Artes and Seraphic Artes for Seraphims. All the other features included in the Fusionic Chain Linear Motion Battle System are inspired by previous entries of the series, creating a unique mix that can feel a bit confusing in the beginning. Other than being used for Artes execution, the Spirit Chain bar also affects battle performance, forcing players to not go all out at once but to adapt to the situation. The Fusionic Chain Linear Motion Battle System also includes a new rock – paper – scissor system which allows players to use one artes type to interrupt another as well as the Blast Gauge, which is used to execute special moves such as Partner Blast, Blow Blast and Chain Blast, techniques that can be used to break the basic 4 chain limit for combos and string together more artes, and activate Armatization, a unique technique which allows human characters to combine with Seraphim to unleash powerful elemental artes. While Armatization is a very cool feature, it leads to some issues and limitations that some will find hard to overlook, such as balancing issues in later parts which force players to constantly be in Armatization to even just avoid dying with a single hit or being forced to only have two humans and two Seraphim in the battle party at the same time.

Tales Of Zestiria

The series’ skill system has also been revamped for Tales Of Zestiria, with mixed results. Special actions that can be performed in battle are called Battle Acts and can only be unlocked by performing actions such as guarding and correctly avoiding attacks a certain number of times. Skills that improve characters’ performance and stats are attached to weapons and armor pieces and are represented by different types of runes. By arranging these runes properly on a dedicated grid, players can unlock even more special skills which can increase the characters’ chain count, maximum Blast Gauge capacity, reduce Seraphic Artes cast times and more. This system is unfortunately way too complicated, requiring a lot of time and tedious grinding to make a difference. In a series that’s usually known for the ease of use of its gameplay mechanics, the Tales of Zestiria’s system is needlessly convoluted.

Another feature that sets Tales Of Zestiria apart from the rest of the series is exploration. The features some open field in place of a world map that players will have to traverse to reach towns and dungeons. These fields are unfortunately way too bland and empty so they’re not a huge step up from the Tales Of Xillia and Tales Of Xillia 2 fields. Dungeon design, on the other hand, has been slightly improved from the more recent home console releases, with the inclusion of very simple puzzles that require players to use the Seraphim special elemental Field Actions. We’re not back to the glory days of Tales Of Destiny, Eternia and Symphonia, but it’s a step in the right direction.

ToZ 6 Field Action

Having been developed as a PlayStation 3 game, Tales of Zestiria isn’t exactly a looker. The PlayStation 4 version of the game improves the graphics considerably with better lighting and textures and better performance locked at 30 FPS even in battle. The PlayStation 3 version not only looks noticeably worse but also suffers from performance issues during battles and exploration, issues that impact the experience considerably. The soundtrack is the usual Tales Of series soundtrack composed by Motoi Sakuraba, with some really memorable pieces from Go Shiina. English voice acting is also serviceable, with players being able to choose original Japanese voice acting if they don’t like the English dub.

It’s clear how the team tried to bring the series to new heights with Tales Of Zestiria but it’s also clear how they didn’t know where to go at times, leading to questionable design choices which end up damaging the experience a bit. Despite its design shortcomings, weak story and camera issues in closed areas, Tales Of Zestiria is still an enjoyable experience that all Japanese role playing games fans will surely enjoy: it’s not the best Tales Of game but it’s far from being the worst.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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