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Warhammer 40,000: Space Wolf Is Available On Steam Early Access Today

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The turn-based tactical combat series Warhammer 40,000 has amassed a cult following over the years. Many fans continue to pour hours and hours into the games even years after their release, and it looks like gamers have a new entry in the series to obsess over. Warhammer 40,000: Space Wolf launches on Steam Early Access today!

“Your tale is one of glory, sacrifice and bravery, Valgard Twice Slain, squad leader of the Space Wolves. Your Great Company’s Strike Cruiser was ambushed by the infamous Chaos Space Marines of the Word Bearers legion. The battle forced you to land on Kanak, a volcano-wracked feral world – a living hell inhabited by tribes of ruthless barbarians. However, you are not just a soldier but a son of Leman Russ, the Wolf King. You will emerge victorious – or die fighting for the Emperor! ”

In Warhammer 40,000: Space Wolf, players take control of a leading Space Wolf and battle against the fanatical and dangerous Word Bearers. The game is driven using collectible cards representing the wide arsenal of weapons and abilities available to the Space Wolves. The game features an epic campaign as well as PVP modes, with a survival mode in the works. The game was originally released on iOS in 2014 and later Android, with a collective 3.5 million downloads between the two. Developer Herocraft is excited to port the game to PC with updated graphics and GUI.

”We have made a great PC game which offers both Steam community and Warhammer 40k fans a relevant experience they are looking for with enhanced graphics and classic PC features”, Dmitry Maksuyra, the Head of Development Team. “The game will be distributed as a full paid one, without any in-app purchases, as many have thought. From the very beginning of its Early Access period, we will release the version with the original gameplay and in-game balance to see the reaction and gather feedback. This will allow us to plan our development route based on an actual understanding of what players would like to see in our game”.

For more information, take a look at the Steam page here.

As part of the editorial team here at Geekreply, John spends a lot of his time making sure each article is up to snuff. That said, he also occasionally pens articles on the latest in Geek culture. From Gaming to Science, expect the latest news fast from John and team.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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